Prefab Backup Manager View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.47 or later
Package size
31 KB
Files
6
Views in the past week
2

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

Prefab Backup Manager

by GamerGage Studio LLP (opens in new tab)

No ratings yet

Easily save, restore, and manage prefab versions in Unity. Backup with one click, restore anytime. Editor-only tool for fast iteration.

Price $4.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Prefab Backup Manager, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 2

Prefab Backup Manager screenshot 1

Prefab Backup Manager screenshot 1

About this asset

Never lose a prefab again!

Prefab Backup Manager is the ultimate Unity Editor tool for backing up, versioning, and restoring prefabs safely during development. Whether you're experimenting with gameplay elements or making big design changes, this tool ensures you can roll back anytime with confidence.

Designed with simplicity and performance in mind, Prefab Backup Manager automatically saves prefab versions with timestamps, offers seamless restore options, and even cleans up unused backups — all from a beautifully organized editor window.

Features

  • Save Prefab Version: One-click save with timestamp to keep track of changes.
  • Restore Version: Replace the original prefab with any saved version instantly.
  • Delete Old Versions: Remove unused or outdated versions easily.
  • Auto Folder Setup: Automatically creates and manages Assets/PrefabVersions/ for clean storage.
  • Structured UI: Clean, professional UI with studio branding — ideal for showcasing in team workflows.

 What Gets Saved in a .prefab Backup

Unity prefab files preserve all serialized properties, which means that virtually everything visible in the Inspector for components gets saved. Here's a breakdown:

 Commonly Saved Properties

These will be backed up in every prefab version:

  • Transform (position, rotation, scale)
  • MeshRenderer, MeshFilter, SkinnedMeshRenderer
  • Materials, Textures
  • BoxCollider, SphereCollider, CapsuleCollider, MeshCollider (all their settings: size, isTrigger, center, etc.)
  • Rigidbody (mass, drag, interpolation, collision detection, constraints)
  • Script components with [SerializeField] or public fields
  • Animator (controller, avatar, apply root motion, etc.)
  • AudioSource
  • NavMeshAgent, Light, Camera etc.

Basically, if it's a component visible in the Inspector, and the fields are serializable, they're saved

What Doesn’t Get Saved

Some things are not stored in the .prefab file directly:

  • Editor-only components/scripts (e.g., [ExecuteInEditMode] with non-serialized fields)
  • Runtime-only data (anything modified only in Start() or Update() and not serialized)
  • Missing script references (won’t recover if the script is deleted from project)

Support

Have questions or need help?

Contact us at [email protected] — we're happy to help!

From the publisher's Asset Store listing.

Technical details

Features

  • Save unlimited prefab versions with timestamped backups
  • One-click restore to any previous version
  • Organized version folder per prefab
  • Delete old versions with ease
  • Auto-creates backup folder if missing
  • Non-destructive workflow – original prefab is preserved
  • Built-in Unity Editor window UI
  • Works seamlessly with nested prefabs
  • Simple and clean codebase for easy extension

Supported OS

  • Windows
  • macOS
  • Linux (Editor only)

Requires Unity Editor (no runtime dependency). Works in all pipelines (URP, HDRP, Built-in).

Documentation - Click Here

Support

If you face any issues or need help, contact:

Mail : [email protected]

Discord : Join

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.47f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.