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Package details
- Latest version
- 3.2.0
- Last updated
- First released
- Unity version
- 6000.5.9 or later
- Package size
- 209.9 MB
- Files
- 998
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- 17
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Keywords
GripCraft VR Interaction Toolkit: 7 Hands Included
- Price drop
Complete VR hand interaction system with 6 hand models, 10+ interactable types, pose system, socket system, reactive variables, sequencing, and one-click setup wizard.
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GripCraft VR Interaction Toolkit: 7 Hands Included screenshot 1
About this asset
Get your VR project up and running in under 10 minutes. GripCraft VR is a complete hand interaction toolkit that gives you everything you need to build immersive VR experiences — from physics-driven grabbing and throwing to buttons, levers, dials, and fully sequenced tutorials. No complex setup, no scripting required to get started.
What's Inside
10+ Ready-Made Interactables — Grab, throw, press, toggle, slide, rotate, and dial. Every common VR interaction pattern is covered out of the box:
- Basic: Grabable, Throwable, Switch, VR Button, VR Toggle Button
- Constrained: Lever, Drawer, Joystick, Wheel, Dial
7 Production-Ready Hand Models — No need to buy hand models separately. Each model includes left/right variants, per-finger avatar masks, multiple grip poses, and PBR textures:
- Biker (realistic with tattoo variant)
- Cartoon Glove (stylized, family-friendly)
- Industrial Gloves (heavy-duty work gloves)
- Realistic Woman (anatomically accurate with watch accessory)
- Robot Clown (mechanical/playful)
- Sci-Fi (futuristic with emission maps)
- Viking (fantasy leather-wrapped)
Pose System — Define custom hand poses per interactable using PoseConstrainer. Poses blend smoothly via Unity's Playable API. Lock individual fingers (index on a trigger, thumb on a button) while the rest follows controller/hand tracking input.
Feedback System — Layer multi-sensory responses on any interaction: SFX, haptics, animation, scale, particles, toggle visibility, or fire custom UnityEvents. Mix and match across Hover, Select, and Activate events.
Socket System — Snap objects into place with single sockets, multi-sockets, grid layouts, or transform arrays. Great for inventory systems, crafting tables, assembly lines, and puzzle mechanics.
ReactiveVars System — A ScriptableObject-based reactive variable system that decouples your game logic. 23 variable types, 50+ binders, 12 drivers, tweens with easing curves, typed events, and containers with JSON save/load. Wire your UI, audio, animations, and gameplay together without spaghetti references.
Sequencing System — Build tutorials, cutscenes, and guided assembly tasks from the inspector. Linear or branching flows with a visual graph editor. Condition types include animation state, game events, physics triggers, proximity, timers, and multi-condition AND/OR logic.
One-Click Setup Wizard — Import, run the wizard, initialize your scene, and start interacting. The wizard handles dependencies, input configuration, physics layers, and hand prefab creation automatically.
Key Features
- 10+ interactable component types (grab, throw, lever, dial, button, drawer, joystick, wheel, switch, toggle)
- 7 hand models with L/R prefabs, poses, avatar masks, and PBR materials
- Pose system with per-finger constraints and smooth Playable API blending
- 7 feedback types (SFX, haptics, animation, scale, particles, toggle, UnityEvent)
- Socket system with single, multi, grid, and transform array layouts
- ReactiveVars: 23 variable types, 50+ binders, 12 drivers, tweens, events, containers
- Sequencing system with branching logic and visual graph editor
- Trigger and Raycast interactors
- Setup wizard for one-click project configuration
- Full Hover → Select → Activate interaction lifecycle with inspector events
- Demo scene with working examples
From the publisher's Asset Store listing.
Technical details
- nity Version: 6.0 LTS or newer
- Render Pipelines: Built-in, URP, HDRP
- Platforms: Meta Quest, SteamVR, OpenXR-compatible headsets
- Input: XR Controllers, Hand Tracking, or both
- Dependencies: XR Interaction Toolkit, TextMeshPro, UniRx (included)
- Optional: Unity Input System, OpenXR Plugin
- Documentation: Full offline docs included + online GitHub docs
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.9f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.