Get your VR project up and running in under 10 minutes. GripCraft VR is a complete hand interaction toolkit that gives you everything you need to build immersive VR experiences — from physics-driven grabbing and throwing to buttons, levers, dials, and fully sequenced tutorials. No complex setup, no scripting required to get started.
What's Inside
10+ Ready-Made Interactables — Grab, throw, press, toggle, slide, rotate, and dial. Every common VR interaction pattern is covered out of the box:
7 Production-Ready Hand Models — No need to buy hand models separately. Each model includes left/right variants, per-finger avatar masks, multiple grip poses, and PBR textures:
Pose System — Define custom hand poses per interactable using PoseConstrainer. Poses blend smoothly via Unity's Playable API. Lock individual fingers (index on a trigger, thumb on a button) while the rest follows controller/hand tracking input.
Feedback System — Layer multi-sensory responses on any interaction: SFX, haptics, animation, scale, particles, toggle visibility, or fire custom UnityEvents. Mix and match across Hover, Select, and Activate events.
Socket System — Snap objects into place with single sockets, multi-sockets, grid layouts, or transform arrays. Great for inventory systems, crafting tables, assembly lines, and puzzle mechanics.
ReactiveVars System — A ScriptableObject-based reactive variable system that decouples your game logic. 23 variable types, 50+ binders, 12 drivers, tweens with easing curves, typed events, and containers with JSON save/load. Wire your UI, audio, animations, and gameplay together without spaghetti references.
Sequencing System — Build tutorials, cutscenes, and guided assembly tasks from the inspector. Linear or branching flows with a visual graph editor. Condition types include animation state, game events, physics triggers, proximity, timers, and multi-condition AND/OR logic.
One-Click Setup Wizard — Import, run the wizard, initialize your scene, and start interacting. The wizard handles dependencies, input configuration, physics layers, and hand prefab creation automatically.
Key Features