🎨 Stylized Crosshatch Shading + Outlines
Bring a hand-drawn, graphic novel aesthetic to your game with this customizable shader and renderer combo. Inspired by the expressive linework of Moebius-style art, this package blends crosshatch shading with clean outlines — perfect for stylized or toon-shaded worlds.
You get:
- Dynamic crosshatch shader with gradient and texture-based shading
- Triplanar variant (no UVs required) for quick setup on any model
- PC_Outline renderer for stylized outlines in URP
- Adjustable outline thickness with the OutLinesFS shader
- Works seamlessly with URP materials and custom assets
🛠️ Quick to Set Up, Easy to Tweak
Plug into your URP pipeline with minimal setup:
- Assign the included PC_RP Asset in Graphics settings
- Apply Crosshatch materials or the triplanar version for UV-free shading
- Adjust tiling, gradient colors, and outline width to match your art style
Perfect for:
- Toon, sketch, or comic-inspired games
- Cel-shaded RPGs and adventure titles
- Experimental or animation-driven projects
✨ Features at a Glance:
- Crosshatch shading with customizable tiling and texture layers
- Gradient control for light and dark regions
- Triplanar projection option (no UVs required)
- URP outline renderer with adjustable thickness
- Lightweight, production-ready setup