Anti-Tiling Shader OFFICIAL SALE

Anti-Tiling Shader


Say goodbye to repetitive terrain and object textures!
This pack delivers 4 ready-to-use shaders that eliminate visible tiling using a lightweight RGB Noise masking technique. Perfect for environments, terrains, stylized art, and more.

✨ Features

  • 4 Shader Variants (all using the same anti-tiling system):
    🎨 Color – Lit base color only.
    🖌 Handpainted – Optimized for use with hand-painted texture packs.
    🌈 Toon – Unlit, base color only, great for stylized looks.
    ⚙️ General – Advanced: up to 3 Base Colors, 3 Normal Maps, 3 Roughness Maps with blending.
  • Triplanar Projection
    → No UVs required. Apply to any mesh instantly.
  • RGB Noise Mask
    → Built-in anti-tiling system for seamless textures.
    → Noise mask fully adjustable in the material inspector.
  • Editable in Shader Graph
    → No coding required — tweak blending, noise, and projection directly inside Shader Graph.
  • Textures Included
    → Comes with example RGB Noise maps and ready-to-use materials.

🛠 Workflow

  1. Drag the shader onto your material.
  2. Assign your textures.
  3. Adjust the Noise Mask and material properties to taste.
  4. Done — natural-looking, tile-free surfaces with no UV work!

Optimized for Unity Shader Graph (URP/HDRP compatible).
Plug-and-play: works out of the box, easy to extend.