Anti-Tiling Shader
Say goodbye to repetitive terrain and object textures!
This pack delivers 4 ready-to-use shaders that eliminate visible tiling using a lightweight RGB Noise masking technique. Perfect for environments, terrains, stylized art, and more.
✨ Features
- 4 Shader Variants (all using the same anti-tiling system):
🎨 Color – Lit base color only.
🖌 Handpainted – Optimized for use with hand-painted texture packs.
🌈 Toon – Unlit, base color only, great for stylized looks.
⚙️ General – Advanced: up to 3 Base Colors, 3 Normal Maps, 3 Roughness Maps with blending. - Triplanar Projection
→ No UVs required. Apply to any mesh instantly. - RGB Noise Mask
→ Built-in anti-tiling system for seamless textures.
→ Noise mask fully adjustable in the material inspector. - Editable in Shader Graph
→ No coding required — tweak blending, noise, and projection directly inside Shader Graph. - Textures Included
→ Comes with example RGB Noise maps and ready-to-use materials.
🛠 Workflow
- Drag the shader onto your material.
- Assign your textures.
- Adjust the Noise Mask and material properties to taste.
- Done — natural-looking, tile-free surfaces with no UV work!
✅ Optimized for Unity Shader Graph (URP/HDRP compatible).
✅ Plug-and-play: works out of the box, easy to extend.