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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.28 or later
- Package size
- 14.5 MB
- Files
- 17
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- 15
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- 8
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Keywords
Anti-Tiling Shader
Create polished visuals with no repetitive tiling, designed to add quality to your levels using RGB masks!
Price $15.00
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Anti-Tiling Shader screenshot 1
About this asset
Anti-Tiling Shader
Say goodbye to repetitive terrain and object textures!
This pack delivers 4 ready-to-use shaders that eliminate visible tiling using a lightweight RGB Noise masking technique. Perfect for environments, terrains, stylized art, and more.
β¨ Features
- 4 Shader Variants (all using the same anti-tiling system):
π¨ Color β Lit base color only.
π Handpainted β Optimized for use with hand-painted texture packs.
π Toon β Unlit, base color only, great for stylized looks.
βοΈ General β Advanced: up to 3 Base Colors, 3 Normal Maps, 3 Roughness Maps with blending. - Triplanar Projection
β No UVs required. Apply to any mesh instantly. - RGB Noise Mask
β Built-in anti-tiling system for seamless textures.
β Noise mask fully adjustable in the material inspector. - Editable in Shader Graph
β No coding required β tweak blending, noise, and projection directly inside Shader Graph. - Textures Included
β Comes with example RGB Noise maps and ready-to-use materials.
π Workflow
- Drag the shader onto your material.
- Assign your textures.
- Adjust the Noise Mask and material properties to taste.
- Done β natural-looking, tile-free surfaces with no UV work!
β
Optimized for Unity Shader Graph (URP/HDRP compatible).
β
Plug-and-play: works out of the box, easy to extend.
From the publisher's Asset Store listing.
Technical details
Texture size: 1024x1024
4 shaders
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.28f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.