Sprites Optimizer - Power of two View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
6000.1.12 or later
Package size
104 KB
Files
16
Favorites
3
Views in the past week
3

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Sprites Optimizer - Power of two

by FangLiu Dong (opens in new tab)

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Transform non-power-of-two (NPOT) sprites to optimized POT dimensions while preserving ALL Unity references - no broken prefabs, scenes, or scripts! Reduce your build size by 50% with one click.

Discount -50% Previous price $19.99 Price $9.99

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Price history

Last 6 months

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Price history for Sprites Optimizer - Power of two, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Sprites Optimizer - Power of two screenshot 1

Sprites Optimizer - Power of two screenshot 1

About this asset

🎯 Why Choose SpritePOT?

  • Solve Performance Issues Instantly
    • Transform to POT dimensions that texture friendly to compression, thus reduce your build size.
    • Might boosting rendering speed and memory efficiency, should be crucial for mobile and large-scale projects.
  • Never Break References
    • Industry's only tool that preserves GUID/FileID integrity! Post-processing prefabs, scenes, scripts remain unchanged - zero reconfiguration needed.
  • Higher fidelity over sprite atlas
    • Only Process what your care about with zero-effort in-place operation
    • Own control over the exact texture with its texture settings. Not a whole big stuff as sprite atlas over spritesheet.

Key Features:

  • ✅ Zero Reference Breaks - Maintains GUID/FileID integrity
  • 🧠 Intelligent Analysis - Smart recommendations before processing
  • 🚀 70-80% Memory Reduction - Advanced memory optimization
  • 📊 Real-time Dashboard - Live performance monitoring
  • 🔧 Processing Strategies - Memory/Speed/Balanced modes
  • 💾 Complete Backup System - Safe restore functionality
  • ⚡ Batch Processing - Handle hundreds of sprites efficiently
  • 💼 Built-in test texture generator for validation.

🧠 v1.1 Revolutionary Updates:

  • Intelligent Analysis System
    • Deep pre-processing analysis with AI-driven optimization recommendations
  • 70-80% Memory Optimization
    • New architecture dramatically reduces memory footprint
  • Real-time Performance Monitoring
    • Processing speed, memory usage, progress at a glance
  • Three Processing Strategies
    • Memory Optimized/Speed Optimized/Balanced modes for different needs

From the publisher's Asset Store listing.

Technical details

📁 Supported Formats:

  • Input: PNG, JPG, JPEG, TGA, BMP
  • Output: PNG (optimized transparency support)
  • Processing Limits: System memory dependent

⚡ Core Technology:

  • RenderTexture Processing - GPU-optimized texture conversion
  • Intelligent Memory Management - Configurable thresholds + automatic garbage collection
  • GUID/FileID Preservation - Regex-based precise meta file replacement
  • ScriptableObject Backup - Reliable data persistence

🚀 Performance Features:

  • Smart Batch Optimization - Intelligent size-based sorting (Small→Medium→Large)
  • Three Strategy Modes - Memory Optimized/Speed Optimized/Balanced
  • Asynchronous Processing - EditorCoroutine support, responsive UI
  • Real-time Monitoring - Memory usage, processing speed, ETA calculation

📊 Processing Capacity:

  • Batch Recommendation: <1000 files per operation
  • Memory Usage: 70-80% reduction vs v1.0
  • Processing Speed: Real-time monitoring with historical tracking
  • Backup Recovery: Complete metadata preservation + one-click restoration

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.1.12f1 Compatible Compatible Compatible Compatible

Though it's built under unity6, it is expected to work from unity2021

As listed on the Asset Store.