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Package details
- Latest version
- 1.1.1
- Last updated
- First released
- Unity version
- 6000.1.12 or later
- Package size
- 104 KB
- Files
- 16
- Favorites
- 3
- Views in the past week
- 3
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Sprites Optimizer - Power of two
- Price drop
Transform non-power-of-two (NPOT) sprites to optimized POT dimensions while preserving ALL Unity references - no broken prefabs, scenes, or scripts! Reduce your build size by 50% with one click.
Discount -50%
Previous price
$19.99
Price $9.99
Lowest recorded price
Get 50% off on Asset Store (opens in new tab)Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
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Sprites Optimizer - Power of two screenshot 1
About this asset
🎯 Why Choose SpritePOT?
- Solve Performance Issues Instantly
- Transform to POT dimensions that texture friendly to compression, thus reduce your build size.
- Might boosting rendering speed and memory efficiency, should be crucial for mobile and large-scale projects.
- Never Break References
- Industry's only tool that preserves GUID/FileID integrity! Post-processing prefabs, scenes, scripts remain unchanged - zero reconfiguration needed.
- Higher fidelity over sprite atlas
- Only Process what your care about with zero-effort in-place operation
- Own control over the exact texture with its texture settings. Not a whole big stuff as sprite atlas over spritesheet.
Key Features:
- ✅ Zero Reference Breaks - Maintains GUID/FileID integrity
- 🧠 Intelligent Analysis - Smart recommendations before processing
- 🚀 70-80% Memory Reduction - Advanced memory optimization
- 📊 Real-time Dashboard - Live performance monitoring
- 🔧 Processing Strategies - Memory/Speed/Balanced modes
- 💾 Complete Backup System - Safe restore functionality
- ⚡ Batch Processing - Handle hundreds of sprites efficiently
- 💼 Built-in test texture generator for validation.
🧠 v1.1 Revolutionary Updates:
- Intelligent Analysis System
- Deep pre-processing analysis with AI-driven optimization recommendations
- 70-80% Memory Optimization
- New architecture dramatically reduces memory footprint
- Real-time Performance Monitoring
- Processing speed, memory usage, progress at a glance
- Three Processing Strategies
- Memory Optimized/Speed Optimized/Balanced modes for different needs
From the publisher's Asset Store listing.
Technical details
📁 Supported Formats:
- Input: PNG, JPG, JPEG, TGA, BMP
- Output: PNG (optimized transparency support)
- Processing Limits: System memory dependent
⚡ Core Technology:
- RenderTexture Processing - GPU-optimized texture conversion
- Intelligent Memory Management - Configurable thresholds + automatic garbage collection
- GUID/FileID Preservation - Regex-based precise meta file replacement
- ScriptableObject Backup - Reliable data persistence
🚀 Performance Features:
- Smart Batch Optimization - Intelligent size-based sorting (Small→Medium→Large)
- Three Strategy Modes - Memory Optimized/Speed Optimized/Balanced
- Asynchronous Processing - EditorCoroutine support, responsive UI
- Real-time Monitoring - Memory usage, processing speed, ETA calculation
📊 Processing Capacity:
- Batch Recommendation: <1000 files per operation
- Memory Usage: 70-80% reduction vs v1.0
- Processing Speed: Real-time monitoring with historical tracking
- Backup Recovery: Complete metadata preservation + one-click restoration
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.1.12f1 | Compatible | Compatible | Compatible | Compatible |
Though it's built under unity6, it is expected to work from unity2021
As listed on the Asset Store.