NavPath Renderer View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.3 or later
Package size
141 KB
Files
17
Favorites
2
Views in the past week
3

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NavPath Renderer

by GameDevSols (opens in new tab)

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This package provides a simple tool for rendering navigation paths in your project. It visually shows the player exactly where to go by drawing the calculated NavMesh path in the scene.

Price $5.00

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Price history

Last 6 months

USD
Price history for NavPath Renderer, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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NavPath Renderer screenshot 1

NavPath Renderer screenshot 1

About this asset

This package is a NavPath rendering tool designed to give players a clear visual guide of where to go. Unlike other path renderers, it offers greater control in complex or non-simple environments, ensuring smooth and reliable results across a variety of level designs.

From the publisher's Asset Store listing.

Technical details

Key Features:

  • Customizable Path Rendering – configure clearance between path lines and edges, apply Y-offset, adjust texture size, and prevent clipping from elevation changes.
  • Flexible Updates – supports automatic re-compute intervals or manual refresh via the IPathRenderer interface.
  • Optimized Workflow – all source code is compiled into assemblies to minimize compile times and avoid unnecessary recompilation.
  • Lightweight & Efficient – designed to integrate smoothly without adding overhead to your project.
  • Genre Versatility – suitable for RPGs, adventure, strategy, and any game where players need clear navigation guidance.