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Package details
- Latest version
- 1.2.0
- Last updated
- First released
- Unity version
- 2019.4.40 or later
- Package size
- 156.3 MB
- Files
- 175
- Favorites
- 6
- Views in the past week
- 5
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- $18.00 on
Keywords
Japanese Warcamp
A Japanese battle camp from Sengoku Jidai period.
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Last 6 months
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Japanese Warcamp screenshot 1
About this asset
Before the Edo period, Japan was engulfed in a brutal civil war known as the Sengoku Jidai.
Samurai clans fought each other for power and control over the land.
Battle camps like this were a common sight across Japan during those turbulent times.
This asset pack recreates a historically inspired battle camp, complete with structures, props, and details from the era.
Perfect for historical games, cinematic scenes, or educational projects set in Japan’s feudal age.
Included Assets:
- Yari (Japanese spear), yumi (Japanese bow) and naginata (Japanese glaive) with multiple variations.
- Tate stationary shields.
- Jinmaku camp curtains (with cloth physics).
- Nobori clan banners and poles (with cloth physics).
- Kagarabi camp braziers.
- Yoroi bitsu (armor box).
- Table, stool, weapons and flags stands.
From the publisher's Asset Store listing.
Technical details
Number of textures: 50
Texture dimensions: 320x320, 512x512, 1024x1024, 2048x2048
Polygon count: 142 to 8096
Number of meshes: 46
Number of prefabs: 43
Number of materials: 14 (PBR Metallic workflow)
UV mapping: Yes
LOD: No
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.67f1 | Compatible | Compatible | Compatible |
| 2021.3.45f1 | Compatible | Compatible | Compatible |
| 2019.4.40f1 | Compatible | Compatible | Compatible |
In the Built-in Render Pipeline, cloth shader may display dark shading on backfaces when Ambient Occlusion from the Post-Processing Stack is enabled. This occurs because AO interprets the geometry behind the surface as occlusion.
As listed on the Asset Store.