Japanese Warcamp View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
2019.4.40 or later
Package size
156.3 MB
Files
175
Favorites
6
Views in the past week
5

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Japanese Warcamp

by Edo Factory (opens in new tab)

1 rating, too few to average

A Japanese battle camp from Sengoku Jidai period.

Price $20.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Japanese Warcamp, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.2.0 released 19 Oct 2026 v1.2.0

Asset preview

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Japanese Warcamp screenshot 1

Japanese Warcamp screenshot 1

About this asset

Before the Edo period, Japan was engulfed in a brutal civil war known as the Sengoku Jidai.
Samurai clans fought each other for power and control over the land.
Battle camps like this were a common sight across Japan during those turbulent times.

This asset pack recreates a historically inspired battle camp, complete with structures, props, and details from the era.
Perfect for historical games, cinematic scenes, or educational projects set in Japan’s feudal age.

Included Assets:

  • Yari (Japanese spear), yumi (Japanese bow) and naginata (Japanese glaive) with multiple variations.
  • Tate stationary shields.
  • Jinmaku camp curtains (with cloth physics).
  • Nobori clan banners and poles (with cloth physics).
  • Kagarabi camp braziers.
  • Yoroi bitsu (armor box).
  • Table, stool, weapons and flags stands.

From the publisher's Asset Store listing.

Technical details

Number of textures: 50

Texture dimensions: 320x320, 512x512, 1024x1024, 2048x2048

Polygon count: 142 to 8096

Number of meshes: 46

Number of prefabs: 43

Number of materials: 14 (PBR Metallic workflow)

UV mapping: Yes

LOD: No

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.67f1 Compatible Compatible Compatible
2021.3.45f1 Compatible Compatible Compatible
2019.4.40f1 Compatible Compatible Compatible

In the Built-in Render Pipeline, cloth shader may display dark shading on backfaces when Ambient Occlusion from the Post-Processing Stack is enabled. This occurs because AO interprets the geometry behind the surface as occlusion.

As listed on the Asset Store.