Stress Test Analyzer View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.19 or later
Package size
331 KB
Files
11
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4
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Stress Test Analyzer

by Roy Baisliadou (opens in new tab)

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  • Price drop

Spawn thousands of objects, test game performance, and simulate extreme scenarios with this powerful editor extension. Perfect for stress-testing physics, and rendering.

Discount -67% Previous price $15.00 Price $4.99

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Price history

Last 6 months

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Price history for Stress Test Analyzer, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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Stress Test Analyzer screenshot 1

Stress Test Analyzer screenshot 1

About this asset

The Stress Test Analyzer is an editor-only utility that allows developers to simulate high-intensity performance scenarios by spawning large quantities of objects with customizable behaviors.

Key Features:

  • Instantly spawn hundreds or thousands of objects in configurable patterns (random, grid, spiral, cluster) with precise control over density and distribution
  • Toggle various stress behaviors including physics simulation, AI movement, material changes, and render effects
  • Save and load test configurations for consistent performance benchmarking across projects
  • Editor-only implementation that works without affecting built game performance

Ideal For:

  • Developers optimizing open-world or large-scale scenes
  • Teams establishing performance baselines
  • VR and mobile projects with strict hardware limitations
  • Technical artists validating asset performance characteristics

Setup and Usage:

  1. Import the package into your Unity project
  2. Open the Stress Test Tool window (Tools > Stress Test Tool)
  3. Configure spawn settings and desired behaviors
  4. Run the simulation in Editor play mode
  5. Analyze performance and adjust accordingly

Performance Impact:

  • Minimal editor overhead during operation
  • No runtime memory allocation
  • Clean removal of all test objects when disabled

From the publisher's Asset Store listing.

Technical details

Supported Render Pipelines

  • Built-in Render Pipeline (BRP)
  • Universal Render Pipeline (URP)
  • (Tested in Unity 2021 LTS and newer. Behavior consistency may vary slightly depending on RP physics/shader settings.)High Definition Render Pipeline (HDRP)

System Requirements

  • Unity 2021.3 LTS or newer recommended
  • Editor-only: No runtime footprint (does not affect builds)
  • Compatible with Windows, macOS, and Linux editors

Customization Options

  • Spawn Patterns: Random, grid, spiral, cluster (adjustable density/radius).

Behavior Toggles:

  • AI (pathfinding, avoidance).
  • Physics (gravity, collisions).
  • Rendering (flicker, color changes).

Limitations

  • Physics Scaling: Large object counts may cause editor slowdowns (dependent on hardware).
  • No Runtime Support: Designed exclusively for editor performance testing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.19f1 Compatible Compatible Compatible

As listed on the Asset Store.