Large Scale Combat System - RTS Sieges OFFICIAL SALE

Go beyond simple formation controls. Command vast armies that think, fight, and maneuver with tactical intelligence. The Large Scale Combat System (LSCS) is the all-in-one, professional-grade solution for creating the epic RTS battles and Siege Warfare scenarios you've always envisioned.



Purchasing this system also includes the Large Scale Formation System and Mesh Animation Baker for free!


Inspired by genre-defining classics like Total War, the Large Scale Combat System is a complete combat framework. It provides every system you need: intuitive player controls for commanding your Formations, a highly customizable tactical AI, deep combat mechanics, and a suite of high-performance, job-based managers to ensure your battles run smoothly at any scale.


New in this Update: Complete Siege Warfare

Take your battles to the walls! The system now includes a fully functional Siege System for maximum Real Time Strategy:

  • Destructible Gates: Block paths with gates that use NavMesh Obstacles and dynamically clear the way when destroyed.
  • Walkable Walls: Design complex defenses where archers can man the walls and rain fire on attackers.
  • Siege AI: A smart AI that knows how to assault gates, defend breaches, and position troops tactically using the new Attacker & Defensive Zones.
  • Functional Towers: Create destructible towers that can deal damage, heal troops, or apply buffs.

Dynamic Combat & Tactics

Combat is more than just reducing health bars. LSCS simulates a real battlefield with Formations made of Units:

  • Charge Mechanics: Implement devastating cavalry charges with customizable charge damage and impact timing.
  • Flanking Damage: Tactical positioning matters! Units take increased damage when attacked from the side or rear.
  • Advanced Knockback: Feel the weight of combat with improved knockback.
  • Full Command Control: You are in control. Issue new movement orders during combat to retreat, reposition, or feint attacks.
  • Attack Anything: Units can now target non-unit objects like gates, barricades, or custom destructible objectives.

Enhanced Visuals & Feedback

Keep track of the chaos with professional RTS feedback tools:

  • Smart Formation Flags: Flags now display Health Bars and dynamic Status Indicators (Engaged, Walking, Shooting, Flanked, Charging) so you always know what your troops are doing.
  • Advanced Minimap: Now supports displaying custom objects (like siege targets) alongside units.

Core Features

  • High-Performance Core: Built on Unity's C# Job System and Burst Compiler. Heavy calculations like target acquisition, rotation, and formation cohesion are processed across multiple CPU cores.
  • Scriptable Object Architecture: Design unique units, balance your game with a rock-paper-scissors DamageModifier system, and craft unique AI personalities—all without touching code.
  • GPU Animation Baking: Create battles with thousands of units using the included Mesh Animation Baker for extreme performance.
  • Flexible Spawning: Set up your scenarios quickly with an improved Spawnpoint System.

Give your players the satisfying feeling of being a true General. Get the Large Scale Combat System and bring your epic battles with large Formations to life!



Please Note: The art assets (characters, environments, animations, etc.) shown in the screenshots and video are for demonstration purposes only and are not included in this package. A separate Demo scene is of course included.