Input Mapper for Unity | Interactive Rebinding and Dynamic Prompts View on Asset Store (opens in new tab)

Package details

Latest version
1.0.4
Last updated
First released
Unity version
6000.0.25 or later
Package size
11.3 MB
Files
162
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35
Views in the past week
39

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Input Mapper for Unity | Interactive Rebinding and Dynamic Prompts

by NiAm (opens in new tab)

5.0 / 5 · 3 ratings

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A powerful input rebinding and dynamic input prompts for the Unity Input System. Device-aware, fully customizable, and production-ready.

Price $29.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Input Mapper for Unity | Interactive Rebinding and Dynamic Prompts, 6 months Current $29.99; lowest $14.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.0.4 released 15 Jul 2026 v1.0.4

Asset preview

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Input Mapper for Unity | Interactive Rebinding and Dynamic Prompts screenshot 1

Input Mapper for Unity | Interactive Rebinding and Dynamic Prompts screenshot 1

About this asset

The Input Mapper for Unity is a powerful, extended input rebinding and prompt system that lets players customize controls at runtime while dynamically displaying accurate text or sprite prompts for every binding.

🚀 Effortless Setup

Designed to integrate seamlessly into new or existing projects.

  • Import the package → Right-click Hierarchy → UI → Input Mapper.
  • Add Input Rebind (Binding/Processor) or Input Prompt (Text/Sprite)
  • Works immediately with minimal configuration.

🧩 No Coding Required

  • Fully component-driven workflow.
  • Configure rebinding and prompts directly in the Inspector.

🖼️Supports UGUI

  • Text (Legacy)
  • TextMeshPro
  • Image
  • Sprite Renderer

🔄Input Rebind

  • ​Extended runtime Interactive input rebinding.
  • ​Add, remove, or modify input processors on any binding.
  • ​Automatically swaps any existing binding within input map.
  • ​Safe interactive rebinding with gameplay input suppression.
  • ​Input device/control filtering (Required Paths, Ignore Paths, Cancel Paths)

🎮Input Prompt

  • ​Auto-updates based on active device or control scheme.
  • ​Simplifies composite bindings into a single, clean display.
  • ​Supports animated sprites for dynamic UI feedback.
  • ​Show interaction sprites (Replaced or Overlayed).
  • ​Performance-optimized using a Dirty Flag update system.
  • ​Supports all keyboard layouts (QWERTY, QWERTZ, AZERTY, etc).

🎨Input Skin

  • ​Fully customizable control display names, short names, icons, and more.
  • ​Centralized management of all device control icons within a single asset.
  • ​One-click generation of TextMeshPro sprite assets.
  • ​Supports for Sprite Atlas (.spriteatlasv2).
  • ​Robust and comprehensive Fallback System.

💾 Save System

  • ​Player Prefs, Persistent Data Path, Or integrate your custom save system.
  • ​Ensures persistence of binding paths, interactions, and processor overrides.
  • ​Enables saving and loading of multiple Input Action Assets at the same time.
  • ​Automatic saving on application exit and automatic loading on startup.

🎯 Ideal For

  • Mono & IL2CPP Backends
  • PC, WebGL, Mobile, & Console projects.
  • Multi-device support (Keyboard/Mouse, Gamepad, Touchscreen, etc.)
  • Developers who need a clean, extensible foundation.

🔌Integrations

  • Game Creator
  • More to come...

📦 Inclusion

  • ​Complete set of Input Icon Spritesheets (1024, 2048) in SVG, PNG.
  • ​Full access to C# source code in Plugins folder for easy modification.

⚠️ Does NOT support Unity's old input system.

Happy developing! If you have any questions or need further assistance, feel free to reach out to us.

🔗Useful Links

From the publisher's Asset Store listing.

Technical details

  • No-Code Setup
  • Interactive Rebinding
  • Conflict Auto-Resolution
  • Device-Aware Prompts
  • Animated Input Sprites
  • Composite Binding Simplification
  • Keyboard Layout Support
  • TextMeshPro Sprite Generation
  • Sprite Atlas (.spriteatlasv2) Support
  • Flexible Save System
  • Gameplay Suppression During Rebind

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.4f1 Compatible Compatible Compatible Compatible
6000.3.0f1 Compatible Compatible Compatible Compatible
6000.0.25f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.