Easy Transition Free - Scene Fades & Wipes View on Asset Store (opens in new tab)

Package details

Latest version
1.1.2
Last updated
First released
Unity version
2022.3.62 or later
Package size
11.5 MB
Files
83
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66
Views in the past week
57

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Easy Transition Free - Scene Fades & Wipes

by Ahmed Benlakhdhar (PixeLeader) (opens in new tab)

4.7 / 5 · 3 ratings

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Number of ratings for each star rating
5 stars 2
4 stars 1
3 stars 0
2 stars 0
1 star 0

Instantly add professional, animated scene transitions to Unity with zero coding. Built on ScriptableObjects, it features asynchronous loading, custom shaders, VR support, and same-scene actions.

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Price history

Last 6 months

USD
Price history for Easy Transition Free - Scene Fades & Wipes, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 1.0.3 released 8 Jun 2026 v1.0.3 Version 1.1.0 released 10 Jun 2026 Version 1.1.1 released 15 Jun 2026 Version 1.1.2 released 21 Jun 2026

Asset preview

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Easy Transition Free - Scene Fades & Wipes screenshot 1

Easy Transition Free - Scene Fades & Wipes screenshot 1

About this asset

Instantly add professional, animated scene transitions to your Unity project. Whether you are loading massive new levels, teleporting a player, or opening a pause menu, Easy Transition handles the hard work for you.

🎮 [ Click Here to Play the Live WebGL Demo ]

📖 [ Click Here to Read the Online Documentation ]

🎬 [ Click Here to Watch the Video Showcase ]

Designed around a robust ScriptableObject architecture, you can create endless visual variations without writing a single line of code. Just drop the manager prefab into your first scene and trigger beautifully smooth, asynchronous loads with a simple 1-line C# API.

🌟 KEY FEATURES

• Zero Setup Required: Just drag the manager prefab into your first scene and trigger transitions instantly from anywhere.

• ScriptableObject Workflow: Create, tweak, and save different transition styles (Duration, Delay, Smoothness, Direction) as reusable assets. No coding required for variations.

• Asynchronous Loading: Transitions seamlessly mask Unity's background scene loading, completely preventing game freezes and stutters.

• Same-Scene Midpoint Actions: Not just for loading scenes! Pass custom C# methods (like teleporting the player or advancing time) to execute exactly when the screen is fully obscured.

• TimeScale Independent: Uses unscaled time to ensure transitions animate perfectly even when your game is fully paused (Time.timeScale = 0).

• VR & UI Safe: Automatically blocks UI clicks during transitions to prevent player input bugs. Built-in support for Screen Space Camera and World Space canvas modes for VR headsets.

• 6 Included Effects: Comes out-of-the-box with highly customizable Fade, Wipe, Circle, Cellular, Smoke, and Pixelate shader effects. Need more? Easily write your own custom effects via the extensible API.

• Custom Animation Easing: Ditch boring linear fades. Use built-in Unity Animation Curves to apply ultra-smooth 'Ease-In-Out' pacing to any transition.

📦 WHAT'S INCLUDED

• Clean, fully documented C# Source Code.

• Ready-to-use Scene Transition Manager prefab.

• 6 customizable Transition Effect assets and highly optimized Shaders.

• Comprehensive interactive Demo Scene (Live Sandbox) to test effects and timing parameters in real-time.

• Detailed offline documentation.

⭐⭐⭐⭐⭐ Leave a Rating!

If Easy Transition helps your project, please consider leaving a 5-star review!

Need Support?

Email is the fastest way to reach me. If you encounter any issues, please contact me before leaving a review at contact.pixeleader@gmail.com.

(Please include "[Easy Transition]" in the email subject line so it doesn't get caught in spam)

From the publisher's Asset Store listing.

Technical details

• Asynchronous Loading: Uses SceneManager.LoadSceneAsync to prevent gameplay stutters.

• ScriptableObject-Based: Effect variations are created as .asset files in your project, allowing for deep customization and reusability.

• Extensible C# Architecture: Inherit from the TransitionEffect base class to create entirely new transition types.

• TimeScale Independence: Uses Time.unscaledDeltaTime to ensure smooth shader animations even when the game is paused (Time.timeScale = 0).

• Memory Optimized: Implements internal material caching to eliminate garbage collection (GC) spikes during repeated transitions.

• VR & Multi-Canvas Support: Native support for ScreenSpaceOverlay, ScreenSpaceCamera, and WorldSpace render modes with automatic camera reassignment.

• Optional Input Blocking: Dynamically manages a CanvasGroup to safely block GraphicRaycaster interactions, which can be toggled off if you use a custom input manager.

• Action Delegates: Pass custom C# Action callbacks to execute mid-point logic without invoking scene management.

• Customizable Shaders: All included effects are driven by materials using highly optimized shaders that can be modified.

• Safe Event Bridging: Includes a TransitionEventListener component to securely link local scene objects (like AudioSources or UI) to global transition events without causing missing reference errors on scene load.

• Animation Curve Easing: The base transition logic evaluates Unity AnimationCurve properties, allowing for non-linear, custom-paced animation easing (e.g., Ease-In-Out).

• Render Pipeline Compatible: Works out-of-the-box with Built-in, URP, and HDRP.

• Full Demo Scene: Includes a comprehensive, self-contained interactive sandbox to showcase all features.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.0f1 Compatible Compatible Compatible
2022.3.62f2 Compatible Compatible Compatible

As listed on the Asset Store.