Host Migration OFFICIAL SALE

Core Value: Host Disconnected? Keep Playing Without Restarting!

The [HostMigration] plugin is dedicated to simulating traditional room mechanics to the fullest extent, providing a robust Host Migration solution for multiplayer games using the "Host-as-Server" architecture. When the room host (the dedicated host player) unexpectedly disconnects, the game session continues without restarting. Critical data (such as game state and player progress) is preserved and transferred to a new host, ensuring uninterrupted gameplay for other players.

Key Advantages: Zero Server Costs, Zero Infrastructure Budget, Lowering Development & Operations Barriers

  1. Eliminate Server Pressure Entirely:
    No Dynamic Scaling Needed:
    Game services are entirely handled by player hosts, eliminating concerns about scaling cloud servers during peak traffic.
    Inherent DDoS Resistance: Distributing services across player hosts inherently mitigates the risk of DDoS attacks targeting centralized servers.
    No Global Deployment or Costly Maintenance: Save on the complexity of global server deployment and the significant ongoing operational costs, especially beneficial for budget-conscious teams.
  2. Solving Peak Load Pain Points: Early development is often constrained by technical or budget limitations, making thorough stress testing at peak loads difficult. Under traditional server architectures, without proper distributed systems and data sharding, sudden player surges can easily exhaust resources, causing server crashes. We've witnessed numerous creatively excellent and highly anticipated games face cancellation due to this issue. The P2P (Peer-to-Peer) mechanism employed by [HostMigration] fundamentally avoids the risk of centralized server overload.

The P2P Architecture: Strengths & Ideal Use Case

  • Core Mechanism: All player calculations and services are handled by the host player's machine. The host player acts as both a player and the server.
  • Reduced Development Complexity: P2P architecture significantly lowers the backend networking complexity for multiplayer online games.
  • Perfect for: This plugin is the ideal solution for indie developers and small teams creating multiplayer games, effectively addressing their core challenges: server costs, operational burdens, and limited peak-load capacity.

Our Vision

We believe great game concepts shouldn't be buried by technical hurdles. [HostMigration] aims to provide developers with powerful, easy-to-use tools to lower technical barriers. If this plugin gains sufficient traction to sustain our ongoing development efforts, we are committed to dedicating more resources to creating additional practical tools for the community, helping developers bring their visions to life.


Development Roadmap

  1. Steam P2P Transport Integration
    Native support for Steam's Peer-to-Peer networking API as a transport layer option within Mirror.
  2. Remote Server Cluster Deployment (Fault Tolerance Chain)
    Principle:
    Enables deployment of games on a cluster of dedicated relay servers. If Host A disconnects, the session state seamlessly migrates to Host B within the cluster, and so on, creating a chain of fault tolerance. [Note: This shifts from pure P2P to a managed server model for enhanced reliability].
  3. Open World Large-Scene Streaming + Performance Optimization
    Integration of world partitioning/streaming for massive open worlds.
    Dual-Optimized Rendering: Combined optimization of networking (Mirror) and rendering (GPU Instancer) for high-performance large-scale environments.