First Person Shooter PowerPack View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
2022.3.61 or later
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36.8 MB
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First Person Shooter PowerPack

by Ultrabolt Official (opens in new tab)

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Complete First Person Controller & Shooter System with smooth movement, physics, health, climbing, swimming, and advanced modular weapons with recoil, spread, grenades, and points system.

Price $9.99

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Last 6 months

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Price history for First Person Shooter PowerPack, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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First Person Shooter PowerPack screenshot 1

First Person Shooter PowerPack screenshot 1

About this asset

🎮 FPC + FPS PowerPack — Complete First Person Controller & Shooter System

The FPC PowerPack gives you a feature-packed First Person Controller ready for any game style — smooth movement, swimming, climbing, physics interaction, health system, and more.

The FPS PowerPack is the ultimate upgrade, adding an advanced, fully modular weapon system with projectiles, grenades, recoil, spread, and even a Call of Duty–style points system.

Everything works out of the box, with clean custom inspectors, modular scripts, and complete documentation.

🕹 Player Movement & Physics

  • Walk, Sprint, Jump, Crouch
  • Sprint + Jump = Skate
  • Skate + Jump = High Jump
  • Fall damage based on speed/height
  • Custom gravity per surface or in water
  • Ladder climbing system (jump off in any direction)
  • Fully-featured swimming system — swim up/down, crouch underwater to enter tight spaces
  • Oxygen system with drowning damage
  • Pickup & throw physics objects (mass limit supported)
  • Accurate ground detection with surface-based footstep sounds

🎥 Camera Effects

  • Headbob for walking, sprinting, and jumping
  • Camera Shake with customizable duration and intensity
  • Explosion-based camera shake for added immersion

⚙ Input & Customization

  • Switch between GetKey, GetButton, or custom input injection
  • Static utility methods for easy integration
  • Fully modular partial scripts for quick edits
  • Optimized custom inspector with tooltips
  • Easy-to-read, highly commented code

❤️ Health & Interaction

  • Abstract health system for players, enemies, and props
  • Interactable items: Heal, Full Heal, Increase Max Health
  • Damage Areas: configurable amount & rate per second (perfect for gas, lava, fire, electricity)
  • Fall damage and drowning support for all health-based entities

🔫 Advanced FPS Features (FPS PowerPack)

  • Scriptable Object Weapon Profiles — easily create & manage weapons
  • Fire modes: Single, Burst, Full Auto
  • Raycast or Projectile shooting (grenades, rockets, etc.)
  • Clip reload or bullet-by-bullet reload types
  • Ammo ID system — only compatible ammo is picked up
  • Multi-shot support for shotguns
  • Recoil & dynamic spread — changes based on player actions (aim, crouch, walk, run)
  • Melee weapon/knife attack with separate damage & range (can be extended into spears or custom melee)
  • Weapon upgrade pickups (Call of Duty Zombies style)
  • Impact effects for bullets, projectiles, and melee (blood, sparks, debris)
  • Ready-to-use UI for health, weapons, ammo, grenades, and icons
  • Call of Duty–style Points System — animated, colored point popups when damaging specific objects

🎮 Extras

  • Demo scene included
  • Works in a clean scene setup instantly
  • Fully documented with examples
  • Designed for performance & flexibility

This makes it crystal clear that the FPS pack includes all FPC features and expands them into a complete FPS framework.

⚠ Important Note

This package does not include any firearm models — only scripts, behaviours, and ready-to-use weapon profiles.

💡 Some weapon profiles are already prepared for you — just grab the gun, set the animator, and you’re good to go.

From the publisher's Asset Store listing.

Technical details

🕹 Player Movement & Physics

  • Walk, Sprint, Jump, Crouch
  • Sprint + Jump = Skate
  • Skate + Jump = High Jump
  • Fall damage based on speed/height
  • Custom gravity per surface or in water
  • Ladder climbing system (jump off in any direction)
  • Fully-featured swimming system — swim up/down, crouch underwater to enter tight spaces
  • Oxygen system with drowning damage
  • Pickup & throw physics objects (mass limit supported)
  • Accurate ground detection with surface-based footstep sounds

🎥 Camera Effects

  • Headbob for walking, sprinting, and jumping
  • Camera Shake with customizable duration and intensity
  • Explosion-based camera shake for added immersion

⚙ Input & Customization

  • Switch between GetKey, GetButton, or custom input injection
  • Static utility methods for easy integration
  • Fully modular partial scripts for quick edits
  • Optimized custom inspector with tooltips
  • Easy-to-read, highly commented code

❤️ Health & Interaction

  • Abstract health system for players, enemies, and props
  • Interactable items: Heal, Full Heal, Increase Max Health
  • Damage Areas: configurable amount & rate per second (perfect for gas, lava, fire, electricity)
  • Fall damage and drowning support for all health-based entities

🔫 Advanced FPS Features (FPS PowerPack)

  • Scriptable Object Weapon Profiles — easily create & manage weapons
  • Fire modes: Single, Burst, Full Auto
  • Raycast or Projectile shooting (grenades, rockets, etc.)
  • Clip reload or bullet-by-bullet reload types
  • Ammo ID system — only compatible ammo is picked up
  • Multi-shot support for shotguns
  • Recoil & dynamic spread — changes based on player actions (aim, crouch, walk, run)
  • Melee weapon/knife attack with separate damage & range (can be extended into spears or custom melee)
  • Weapon upgrade pickups (Call of Duty Zombies style)
  • Impact effects for bullets, projectiles, and melee (blood, sparks, debris)
  • Ready-to-use UI for health, weapons, ammo, grenades, and icons
  • Call of Duty–style Points System — animated, colored point popups when damaging specific objects

🎮 Extras

  • Demo scene included
  • Works in a clean scene setup instantly
  • Fully documented with examples
  • Designed for performance & flexibility

This makes it crystal clear that the FPS pack includes all FPC features and expands them into a complete FPS framework.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.61f1 Compatible Compatible Compatible Compatible

Note: FPC PowerPack works across all Render Pipelines. Included water shader is used only for visual underwater effect and triggered via UnityEvents — feel free to replace or adjust it per pipeline.

This package does not include any firearm models — only scripts, behaviours, and ready-to-use weapon profiles.

Some weapon profiles are already prepared for you.

As listed on the Asset Store.