MySky - Procedural Dynamic Sky Shader View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.1.10 or later
Package size
33.9 MB
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MySky - Procedural Dynamic Sky Shader

by mooham3d (opens in new tab)

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Dynamic sky system with Cubemap & Volumetric modes, day/night cycle, animated clouds, stars, moon and light sync. Includes manager script for easy switching.

Price $15.00

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Last 6 months

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Price history for MySky - Procedural Dynamic Sky Shader, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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MySky - Procedural Dynamic Sky Shader screenshot 1

MySky - Procedural Dynamic Sky Shader screenshot 1

About this asset

🌅 Dynamic Day/Night Cycle Shaders – Cubemap & Volumetric Versions

Bring your scenes to life with fully dynamic day/night cycles that transition seamlessly from sunrise to sunset, with glowing moons, animated clouds, and twinkling stars. This package includes two complete systems — one for cubemap-based skies and one for volumetric skies — so you can choose the style that best fits your project.

✨ Features :

  • Volumetric Sky – Real-time procedural rendering with dynamic cloud formations.Two Day/Night Cycle Systems.
  • Cubemap Sky – Ideal for pre-rendered or stylized skyboxes.
  • Adjustable intensity, color, size, glow, and glare.Sunlight color is automatically synced with your scene’s Directional Light.
  • Automatic Sun & Moon Movement – Realistic directional lighting that follows the sun’s and moon’s positions.
  • Dynamic Gradients & Atmospheric Colors – Customizable top and bottom sky gradients for smooth day/night transitions.
  • Animated Clouds – Adjustable speed, scale, density, altitude, and detail (cubemap version). Procedurally generated clouds with seed-based randomness and wind direction (volumetric version).
  • Stars & Night Sky – Control star intensity, size, and random seed for endless variations.
  • Works in Edit Mode and Play Mode.
  • Time Control – Adjustable day length in minutes. timeOfDay slider for instant preview and cinematic control. Automatically fade in and out based on the time of day.

🎯 Perfect For :

  • Open-world games.
  • Flight simulators.
  • Fantasy RPGs.
  • Stylized or realistic environments.
  • Any project needing a living, breathing sky.

📦 Included :

  • DayNightCycleCubemap.cs – Controls cubemap-based dynamic skies.
  • DayNightCycleVolumetric.cs – Controls volumetric procedural skies.
  • Fully documented public variables for easy customization.
  • Compatible with URP Render Pipeline (HDRP version possible with minor adjustments).

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From the publisher's Asset Store listing.

Technical details

Render Pipeline: URP Render Pipeline (HDRP support possible with minor modifications).

Lighting: Fully compatible with Unity’s Directional Light system – sun color automatically syncs to light color.

Performance: Optimized for both real-time and baked lighting scenarios; minimal CPU overhead due to lightweight Update calls.

Compatibility:

  • Unity 6+ recommended.
  • Works in both Play Mode and Edit Mode.
  • Supports desktop, mobile, and VR projects (performance will vary based on volumetric quality settings).

Script Features:

  • Adjustable time of day (0 = midnight, 0.5 = noon).
  • Configurable day length in minutes.
  • Automatic sun and moon rotation.
  • Customizable sky gradients for top & bottom.
  • Configurable sun size, glow, and glare.
  • Configurable moon size, glow, and glare/flare.
  • Animated clouds with adjustable speed, scale, density, and altitude (cubemap).
  • Procedural cloud generation with seed, wind direction, height, and thickness (volumetric).
  • Stars with adjustable intensity, size, and random seed; automatically fade during day.

Included Shaders

  1. Cubemap Sky Shader – Uses gradient blending, cubemap sky textures, animated clouds, dynamic sun & moon, and star fade system.
  2. Volumetric Sky Shader – Real-time procedural rendering with volumetric clouds, layered sky gradients, dynamic celestial bodies, and starfields.

Package Includes:

  • 2 Shader files (CubemapSky.shader, VolumetricSky.shader)
  • 2 Controller scripts (DayNightCycleCubemap.cs, DayNightCycleVolumetric.cs)
  • Manager script to switch between and control the active day/night shader system (Cubemap or Volumetric).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.1.10f1 Not listed Compatible Not listed

As listed on the Asset Store.