MySky - Procedural Dynamic Sky Shader OFFICIAL SALE

🌅 Dynamic Day/Night Cycle Shaders – Cubemap & Volumetric Versions

Bring your scenes to life with fully dynamic day/night cycles that transition seamlessly from sunrise to sunset, with glowing moons, animated clouds, and twinkling stars. This package includes two complete systems — one for cubemap-based skies and one for volumetric skies — so you can choose the style that best fits your project.



✨ Features :

  • Volumetric Sky – Real-time procedural rendering with dynamic cloud formations.Two Day/Night Cycle Systems.
  • Cubemap Sky – Ideal for pre-rendered or stylized skyboxes.
  • Adjustable intensity, color, size, glow, and glare.Sunlight color is automatically synced with your scene’s Directional Light.
  • Automatic Sun & Moon Movement – Realistic directional lighting that follows the sun’s and moon’s positions.
  • Dynamic Gradients & Atmospheric Colors – Customizable top and bottom sky gradients for smooth day/night transitions.
  • Animated Clouds – Adjustable speed, scale, density, altitude, and detail (cubemap version). Procedurally generated clouds with seed-based randomness and wind direction (volumetric version).
  • Stars & Night Sky – Control star intensity, size, and random seed for endless variations.
  • Works in Edit Mode and Play Mode.
  • Time Control – Adjustable day length in minutes. timeOfDay slider for instant preview and cinematic control. Automatically fade in and out based on the time of day.

🎯 Perfect For :

  • Open-world games.
  • Flight simulators.
  • Fantasy RPGs.
  • Stylized or realistic environments.
  • Any project needing a living, breathing sky.

📦 Included :

  • DayNightCycleCubemap.cs – Controls cubemap-based dynamic skies.
  • DayNightCycleVolumetric.cs – Controls volumetric procedural skies.
  • Fully documented public variables for easy customization.
  • Compatible with URP Render Pipeline (HDRP version possible with minor adjustments).


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