📘 Documentation 🕹️ Compatibility 💬 Support (support@eugatnomstudios.com)
A license for this asset guarantees access to updates for Unity 2022-2023 & Unity 6.0–6.3 and future improvements within the Tidal product line.
What is Tidal?
Tidal is a GPU-accelerated water system for Unity URP, built around FFT-based wave simulation, clipmapped ocean meshes, and modular subsystems. It is designed for oceans, lakes, pools, and large-scale water bodies, with a strong focus on performance, flexibility, and editor tooling.
Tidal is intended for developers who want real control over wave behavior, performance scaling, and runtime interaction, rather than a one-size-fits-all water shader.
🌊 Highlights
🏄 Quick Overview
Tidal separates simulation, rendering, and interaction into clear components:
This modular design allows multiple water bodies to share a single simulation for excellent performance scalability.
💧 Rendering & Visual Features
📦 Demo scenes/content
✔️ Platform Support
Fully Supported:
May Work: (Untested / Limited)
Not Supported:
⚡ Performance
Tidal is designed to scale:
From calm lakes to massive oceans, performance is always under your control.
📘 Documentation
Full setup guides, inspector references, performance tips, and demos:
https://eugatnomstudios.com/tidal/doc/
Third-Party Content
This asset includes third-party components licensed under permissive open licenses:
Promotional Media Notice:
Some promotional screenshots on the Asset Store page use a skybox from the Fantasy Skybox FREE package by Render Knight. This skybox is used for visual presentation only in screenshots and is not included, redistributed, or required for use of this asset. Permission for this usage has been granted by the asset author.
See the included Third-Party Notices.txt file in the package for full license details.