G.O.D. Tween View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
40.7 MB
Files
259
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17
Views in the past week
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G.O.D. Tween

by Pawel Ostrzolek (opens in new tab)

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Tween any field or property from Inspector or code. No predefined types, async, shakes, sequences, and more. Total control with a clean API.

Discount -100% Previous price $4.99 Price Free

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Price history

Last 6 months

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Price history for G.O.D. Tween, 6 months Current Free; lowest Free; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 11 May 2026 v1.1.0 Version 1.1.1 released 18 Aug 2026 v1.1.1

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G.O.D. Tween screenshot 1

G.O.D. Tween screenshot 1

About this asset

G.O.D. Tween — Great Omnicompetent Dynamics Tween

Tween everything. Anywhere. From Inspector or Code.

G.O.D. Tween is a universal, flexible tweening solution for Unity that lets you tween any value — not just transforms or UI, but any public field or property, even custom ones from your own scripts. From clean code APIs to user-friendly Inspector tools, GODTween offers ultimate control over animation workflows.

🔥 Highlights 🔥

  • Animate any public field or property from inspector or code.
  • Zero-allocation animations, shakes, delays, and sequences.
  • Simple and consistent API. Animate anything with one line of code.
  • Full C# source code is available.
  • Covered by 200+ tests.

⚡ Features ⚡

  • No predefined Types: Animate anything — Transform, Material, UI, AudioSource, Light etc, and any custom script field or property (float, int, Vector2/3, Quaternion, Color).
  • True Custom Tweening: No setup, no boilerplate. Select any public field in the Inspector or target it directly from code — even deep inside your own components.
  • Full Inspector Integration: Every property is tweakable: start/end values, duration, cycles, delay, easing, and more. No need to recompile to test your changes.
  • Shake Anything: Built-in shake system for all types. Configure strength, frequency, duration, randomness.
  • Async & Coroutines: Full support for async/await, Task, UniTask, and coroutines. Wait for tweens or sequences to finish, cancel with tokens.
  • Sequences & Groups: Combine multiple tweens, delays, or callbacks into complex chained or parallel animations with precise timing control.
  • Custom Easing & Curves: Use built-in easings or define your own with AnimationCurve.
  • Loops & Repeats: Loop animations indefinitely, ping-pong them (yoyo), or control playbacks with full API and Inspector access.
  • Control at Runtime: Pause, resume, rewind, manually evaluate tweens for optimal performance.

What Makes It Different?

Other plugins let you tween virtual values or predefined properties. G.O.D. Tween gives you true universal tweening — direct access to animate anything, from the Inspector or code.

From the publisher's Asset Store listing.

Technical details

  • Tween Anything: float, int, Vector2, Vector3, Quaternion, Color
  • Inspector & Code Friendly: Animate fields/properties directly via custom Inspector UI or C#
  • No Predefined Targets: No setup needed — just point to any field/property you want to animate
  • Shake System: Built-in shake support for all value types
  • Tween Sequencing & Grouping: Use Sequencer for creating groups and chains of animations
  • Custom Easing & Animation Curves: Built-in ease types + support for custom curves
  • Async Support: Convert to Task, UniTask, Coroutine with cancellation token support
  • Looping & PingPong: Animate infinitely, once, or back and forth
  • Built-in Exception Handling with detailed error reporting
  • Clean, Extensible Architecture: Easy to integrate into any project structure
  • Support: Unity 2020.3.30 or newer.