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The Anomaly Game Framework allows developers to build their own anomaly spotting games without being limited to a specific style. It includes core systems for handling the lifecycle of anomalies (spawning, despawning, completion tracking, special injections), an independent loop system with optional timers, and anomaly pools for controlling game flow across different loops.
The framework provides minimal demo examples that can serve as a base or referencefor new projects. While render pipeline agnostic, demo materials may require conversion to URP or HDRP, with a URP package included for convenience. Future updates plan to include an HDRP demo package, and more demo examples.
The template includes an additional Portal system that can be used to create an illusion of an endless hallway without needing to dynamically spawn and stitch hallway prefabs at Runtime. It can also be used for other gameplay purposes that requires smooth teleporting.