Pooled Object System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.0 or later
Package size
117 KB
Files
26
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Pooled Object System

by Joshua Elder (opens in new tab)

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A professional, ScriptableObject-based object pooling system for Unity with safe warm-up, scene-scoped pools, weighted prefab variants, priority handling, and built-in debugging tools.

Price $25.00

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Last 6 months

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Price history for Pooled Object System, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

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Pooled Object System screenshot 1

Pooled Object System screenshot 1

About this asset

The Pooled Object System is a production-ready alternative to Unity’s standard instantiation workflow, designed to reduce allocations and improve runtime performance.

Pools are defined using ScriptableObjects, supporting reusable configurations, scene-scoped cleanup, and flexible exhaustion behaviour. Optional lifecycle callbacks allow pooled objects to reset state safely, while built-in safety features prevent object leaks and misuse.

The system includes debugging tools, runtime statistics, and a complete demo scene demonstrating common use cases such as bullets, explosions, enemies, and debris. It is suitable for VFX, projectiles, AI, UI elements, and any frequently spawned runtime objects.

From the publisher's Asset Store listing.

Technical details

  • ScriptableObject-driven pool configuration
  • Global and scene-scoped pools with automatic cleanup
  • Safe prewarming with optional warm-up over multiple frames
  • Configurable pool exhaustion policies: Expand, Deny Spawn, Despawn Oldest
  • Weighted prefab variants per pool key
  • Type-safe spawning (Spawn<T>()) and string-key spawning
  • Automatic return on disable safety
  • Timed despawn using scaled or unscaled time
  • Pool lifecycle callbacks for clean state resets
  • Runtime statistics, peak usage tracking, and debug overlay
  • Editor validation tools to detect configuration issues

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.0f1 Compatible Compatible Compatible

As listed on the Asset Store.