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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.40 or later
- Package size
- 992 KB
- Files
- 4
- Favorites
- 5
- Views in the past week
- 4
Price tracking
- Last checked
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- Lowest recorded
- $10.50 on
Keywords
- Search for Animation Cleanup
- Search for Idle Loop
- Search for Unity editor tool
- Search for Motion Stripping
- Search for Character Animation
- Search for Game Animation
- Search for root motion
- Search for Root Transform
- Search for Animation tool
- Search for Stay In Place
- Search for animation clip
- Search for Normalize Motion
Stay In Place
Unity Editor tool that automatically removes or normalizes unwanted root motion from imported animations making your characters stay in place during idle, walk, run, or looped sequences.
Price $15.00
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Price history
Last 6 months
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Stay In Place screenshot 1
About this asset
StayInPlace is a Unity Editor tool that helps you remove or normalize unwanted root motion from animation clips making your characters stay grounded and centered during animation playback.
Ideal for developers working on games that require precise in-place movement, such as:
- RPGs
- Strategy or tactics games
- Multiplayer games
- AI- or NavMesh-driven characters
- VR/AR character controllers
Customizable Content
- Which bones to target (e.g., Hips, Root)
- Which axes to strip
- Output folder and file naming
- Saving preferences between Unity sessions.
Suitable for
- Games requiring characters to remain in place during animation loops
- Developers who need clean .anim files for blending or AI control
- Artists needing to clean up imported motion-capture or hand-keyed animations
- Teams working with FBX/DAE/BLEND/GLTF models
From the publisher's Asset Store listing.
Technical details
Key Features:
- 🎯 Per-Axis Root Motion Stripping
Strip motion on X, Y, or Z individually for precise in-place animation control. - 🌀 Root Motion Normalization
Normalize position curves relative to the first frame, keeping animations centered. - 🔧 FBX Import Fixing (Auto)
Automatically updates FBX import settings to use original root transform positions (no baking). - 📂 Multi-Format Model Support
Works with .fbx, .blend, .dae, .gltf, .glb, .obj, .ma, .mb, and other animation-carrying formats. - 🧩 AnimationClip Extraction
Optionally extract embedded animation clips from selected model files before processing. - 💾 Persistent Settings
Remembers user preferences (bones, folder, suffix, axis settings) across editor sessions using EditorPrefs. - 🖱️ Clean and Intuitive UI
Designed to be artist/developer friendly, under Tools → StayInPlace.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.40f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.