StayInPlace is a Unity Editor tool that helps you remove or normalize unwanted root motion from animation clips making your characters stay grounded and centered during animation playback.
Ideal for developers working on games that require precise in-place movement, such as:
- RPGs
- Strategy or tactics games
- Multiplayer games
- AI- or NavMesh-driven characters
- VR/AR character controllers
Customizable Content
- Which bones to target (e.g., Hips, Root)
- Which axes to strip
- Output folder and file naming
- Saving preferences between Unity sessions.
Suitable for
- Games requiring characters to remain in place during animation loops
- Developers who need clean .anim files for blending or AI control
- Artists needing to clean up imported motion-capture or hand-keyed animations
- Teams working with FBX/DAE/BLEND/GLTF models