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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.0.37 or later
- Package size
- 558 KB
- Files
- 9
- Favorites
- 7
- Views in the past week
- 5
- Requires
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $2.10 on
Keywords
Shield Manager for Game Creator 2
Equip and unequip shields independent from the Melee weapon using Game Creator 2 + Melee 2
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Price history
Last 6 months
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Shield Manager for Game Creator 2 screenshot 1
About this asset
The Shield Manager is a lightweight, plug-and-play system built for Game Creator 2's Melee module.
It allows you to equip and swap shields independently of your weapon, no more duplicating weapon assets just to change a shield.
🔧 How it works:
- Listens to weapon equip/unequip events
- Overrides the equiped shield from the weapon
- Powered by a custom Instruction
- Works with both runtime and save/load systems
- Built with visual scripting in mind
Whether your player wants to swap a tower shield mid-battle or override a weapon’s default setup with a new buckler, this component gives you the flexibility to design clean, modular inventory logic, no bloated setups, no unnecessary workarounds.
✅ No need to duplicate weapon assets
✅ Lightweight event-based logic
✅ Shield changes are functional, and painless
✅ Uses the own Shield asset from Melee 2
Set your shields free🛡
From the publisher's Asset Store listing.
Technical details
Equip and unequip shields independent from the Melee weapon using Game Creator 2's Melee module.
Online Docs: https://kingedward.notion.site/Shield-Manager-Documentation-2470925a707180a9b673cff5d69dee4b
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.37f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.