Auto-Fix Pro is the all-in-one Unity Editor suite designed to tackle every last niggling issue in your project—so you can focus on building great games instead of chasing errors. In a single, polished window you get four powerhouse modules working in concert:
- Missing Reference Fixer: Instantly identifies broken GameObject, Component, and Script links across scenes and prefabs. Preview each issue, swap in a valid asset or remove the dead link entirely, and apply fixes in bulk with full Undo support.
- Shader Fix Assistant: Scans materials for deprecated or unsupported shaders and automatically wraps fixes in #if UNITY_EDITOR guards or remaps to modern URP/HDRP alternatives. No more pink glitches or missing effects at runtime.
- Cross-Pipeline Shader Converter: Migrate your entire project between Built-in Render Pipeline, URP, and HDRP with one click. Use built-in mapping rules or import custom JSON mappings, and fall back gracefully to default shaders when needed.
- Ultimate Optimization Toolkit: Parse Unity’s Editor.log or JSON build reports to pinpoint large or duplicated assets, uncompressed textures/audio, and unused files. Visualize scene breakdowns, compare multiple reports side by side, then clean up with “Clean Unused” or export detailed CSV/HTML reports for your team.
Everything lives under Tools ▶ Auto-Fix Pro in a sleek tabbed interface. Progress bars guide you through lengthy operations; a rich log panel keeps you informed, and search/path filters let you zero in on specific paths, types, or size thresholds. Whether you’re prepping a last-minute build or auditing a massive legacy codebase, Auto-Fix Pro streamlines your workflow and eliminates the manual grind.
Ship cleaner, leaner, and faster—Auto-Fix Pro ensures no missing refs, no broken shaders, and no wasted bytes make it into your final build. Perfect for solo indies, small teams, or studio pipelines that demand rock-solid consistency every time.