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Ultra Performance Tools

Your Complete Performance Monitoring & Benchmarking Suite.


Stop guessing and start optimizing. Ultra Performance Tools is a comprehensive, professional-grade suite that goes far beyond a simple FPS counter. It provides you with the in-depth data and powerful analysis tools you need to monitor, benchmark, and truly optimize your Unity projects.

Whether you're an indie developer hunting down performance bottlenecks or a professional studio needing detailed reports for QA, this suite is your all-in-one solution for making data-driven decisions.

📈 Key Features


  • Real-time Performance Monitoring: Track FPS, Frametime, CPU/GPU Time, Memory (RAM & VRAM), GC Allocations, Draw Calls, Batches, and more with high precision.

  • 📊 Advanced Benchmarking Suite: Run controlled performance tests with warm-up periods. Generate detailed .txt reports and stunning, interactive .html reports with multi-metric comparative graphs.

  • 🎨 Deeply Customizable UI: Utilize PerformanceProfile ScriptableObjects to create, save, and switch between different monitoring layouts. Control everything from colors and text formatting to UI alignment.

  • 🔌 Extensible API: Add your own custom game data as new metrics to the counter. Use the core engine headlessly (without UI) for custom server-side logging or your own tools.

  • 🔔 Performance Alerts: Trigger your own game logic via UnityEvents when performance drops below or exceeds a certain threshold.

  • 🚀 Plug & Play Setup: Get started in seconds with dedicated menu items that create a fully configured counter and benchmark UI with a single click.

Why Choose Ultra Performance Tools?


Go Beyond a Simple FPS Counter

Most performance tools just show you the FPS. We provide a complete picture. With our PerformanceProfile system, you can create multiple monitoring layouts—a minimal view for gameplay testing, a detailed view for deep debugging—and switch between them on the fly. Configure dynamic colors to instantly spot when performance drops.


Benchmark Like a Pro

The built-in Benchmark Manager is a game-changer.


  • Run Controlled Tests: Define warm-up periods and test durations for consistent, reliable results.
  • Automate Scenarios: Use UnityEvents to trigger camera fly-throughs, AI routines, or VFX sequences in sync with your benchmark.
  • Generate Stunning Reports: Get a simple .txt summary or a beautiful, interactive HTML report with comparative graphs. Analyze how CPU spikes affect your framerate with multi-metric visualization. Share these reports with your team easily.

Total Visual and Functional Control

The entire system is designed for flexibility.


  • Customizable UI: Don't like our prefabs? Use your own! Simply link your styled UI elements in the inspector.
  • Extensible API: Need to track how many enemies are active or how much network traffic you're generating? Register it as a custom metric with one line of code. These metrics are automatically available for display, CSV logging, and benchmark graphing.

Designed for Your Workflow


  • One-Click Installers: Use the Tools > Ultra Performance Tools menu to instantly add a Counter or a Benchmark Manager to your scene.
  • Clean Inspector: All components feature a clean, organized, and tabbed inspector to make configuration a breeze.
  • Headless Engine: The core data collection engine is a pure C# class, completely decoupled from the UI. Use it on its own for server-side monitoring or to feed data into your own custom debugging tools.

What's Included?

  • UltraFpsCounter - The main UI controller.
  • UltraPerformanceEngine - The core data collection engine.
  • BenchmarkManager - The advanced benchmarking module.
  • PerformanceProfile - The ScriptableObject for UI configuration.
  • Powerful, intuitive custom editor inspectors for all components.
  • One-click menu installers for easy setup.
  • Pre-configured prefabs for the Counter UI and the Benchmark Report UI.
  • A professional HTML template for interactive benchmark reports.
  • Full C# source code.
  • Comprehensive PDF documentation.