Dynamic Dialogue System OFFICIAL SALE

The ObsessiveTools: Dynamic Dialogue System is a plug-and-play dialogue framework for Unity that empowers you to create rich, branching conversations with conditional logic, variable tracking, and gameplay integration — all without writing a single line of code.


Design immersive character interactions where player choices matter. Dialogue branches can be gated by quests, inventory, stats, or custom variables, making every conversation dynamic and reactive. Dialogue is managed through a clean ScriptableObject-driven setup, supported by prefab-ready UI and full localization support.


Perfect for RPGs, adventure games, or any narrative-driven project.