Spine Event Injector – Add Events For Unity OFFICIAL SALE

🎉 Add, Edit & Preview Spine Animation Events — Without Leaving Unity

 Boost Your 2D Workflow — No More Switching Between Spine & Unity
Tired of jumping between the Spine Editor and Unity just to add or tweak animation events?

With Spine Event Injector, you can add, preview, and edit Spine animation events directly in Unity — no re-exporting, no hassle.

🚀 Key Features

  • Inject Events Instantly – Add new events at precise timeline positions using a built-in timeline slider.
  • Preview in Real-Time – Scrub through animations and see exactly when and how events are triggered.
  • Edit & Remove Events – Quickly adjust event names, parameters, or delete them on the fly — no external tools needed.
  • Seamless Spine-Unity Workflow – Eliminate constant re-exporting and importing between Spine and Unity.
  • Non-destructive Editing – Keep your original Spine data intact while working freely inside Unity.

🎯 Designed For

  • 2D game developers using Spine with Unity
  • Indie teams & studios looking to speed up animation pipelines
  • Developers who value time-efficient tools

🧰 What’s Included

  • Custom Unity Editor Window with playback & event injection UI
  • Live animation preview with event timeline markers
  • Full editing tools (add, rename, delete events)
  • Clear documentation & responsive support

💡 Why Choose Spine Event Injector?

Other tools force you to:
❌ Open Spine →
❌ Edit Events →
❌ Export JSON →
❌ Import to Unity


With Spine Event Injector, you just:
✅ Open Unity →
✅ Inject & Preview Events — Done.

Spend less time clicking and more time creating.

Try It Now and Revolutionize Your Spine Workflow
Perfect for Spine users who want a faster, smoother, and editor-friendly way to manage animation events in Unity.

📌 Unity 2021.3+ Compatible — Supports Spine 3.7 and above