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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.40 or later
- Package size
- 271.2 MB
- Files
- 83
- Favorites
- 1
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Realistic Reptilian Character
Game Ready Full Rigged Animated Realistic Reptalian Character With Blendshapes
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 9
Realistic Reptilian Character screenshot 1
About this asset
Hello everyone, I made a realistic, fully hand painted character with low polygons that you can use for your games. The character has a humnoid rig (Epic Skeleton / Humanoid Rig (UE5)) so you can easily retarget the animation you want and use it in your games. I added different colored materials and textures to the project file so you can customize it as you want (Body,Eyes) and in addition to the rig, I added a few blendshapes for the face. The project is compatible with all render pipelines. You can open the render pipeline scene you want from the scene folder, whatever your project uses. I hope you are satisfied with my package.
If you have any questions or problems, you can reach me via my e-mail address.
From the publisher's Asset Store listing.
Technical details
Rigging
Rigged to the Epic Skeleton / Humanoid Rig (UE5)
Easy Animation Retargeting
Anımations
Dying_Anim
mutant_breathing_idle
mutant_dying
mutant_flexing_muscles
mutant_idle
mutant_jump_attack
mutant_jumping
mutant_punch
mutant_roaring
mutant_run
mutant_swiping
mutant_walking
Running_Crawl
Smash
Zombie_Attack
Zombie_Punching
Blendshapes
smile
sad
eye_blink
mouth_open
Face Counts
Polygon Count:40.110
Tris Count:79502
Textures (BaseMap,MaskMap,Normal)
Body 4096x4096
Eyes 4096x4096
Teeth_Tongue 4096x4096
Nails 4096x4096
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.40f1 | Compatible | Compatible | Compatible |
The package is compatible with all render pipelines.Whichever render pipeline you are using, you can select the render pipeline that suits you from the scene section.
As listed on the Asset Store.