Stylized Thundercloud VFX View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
19.4 MB
Files
50
Favorites
82
Views in the past week
12

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Stylized Thundercloud VFX

by FlexUnit (opens in new tab)

1 rating, too few to average

This visual effect simulates a magical thundercloud with lightning strikes - perfect for elemental spells in fantasy or magic-based games.

Price $4.99

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Price history

Last 6 months

USD
Price history for Stylized Thundercloud VFX, 6 months Current $4.99; lowest Free; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Stylized Thundercloud VFX screenshot 1

Stylized Thundercloud VFX screenshot 1

About this asset

This package includes 2 cloud models, each available in two versions: a high-poly model for creating a realistic cloud surface, and a low-poly version for better performance. You can choose between 2 magical circle textures or use your own custom textures for full flexibility. Built entirely with Shader Graph and Particle System, this effect is lightweight and works in all Unity render pipelines (URP, HDRP, and Built-in). Ideal for thunder magic, storm spells, or dramatic weather-based VFX.

More magical VFX:

Magic Circle Spells VFX Pack

Fantasy & Sci-Fi Portals Pack

Sci-Fi & Fantasy Force Field Pack

Claw Attack VFX Pack

Elemental Tornado VFX

Elemental Fire Spell VFX

Stylized Water Spell VFX

Stylized Fantasy Starter Pack

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From the publisher's Asset Store listing.

Technical details

For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures and images.

  • Ready for Built-In, URP and HDRP
  • Circle textures size: 2048 x 2048
  • Cloud and noise textures size: 1024 x 1024
  • 6 models for VFX purposes
  • 4 shaders

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.45f2 Compatible Compatible Compatible

This package uses Shader Graph, and some of its effects rely on the Bloom effect. If you are using the Built-In Render Pipeline, you will need to install both the Shader Graph package and the Post Processing package in Package Manager.

As listed on the Asset Store.