Vertex Renderer View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.61 or later
Package size
1.4 MB
Files
26
Favorites
4
Views in the past week
9

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Vertex Renderer

by CodeWee (opens in new tab)

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Vertex Renderer draws vertices of mesh with size, color, and texture options. Perfect for stylized graphics, or scientific visualization such as displaying density or weight distributions in 3D space.

Price $19.99

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Price history

Last 6 months

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Price history for Vertex Renderer, 6 months Current $19.99; lowest $9.99; highest $49.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Vertex Renderer screenshot 1

Vertex Renderer screenshot 1

About this asset

"Perfect for debugging, stylized effects, and scientific visualization."

"Draw vertices in real time — with full color, texture, and GPU acceleration."

Vertex Renderer is a powerful component that visualizes every vertex of a mesh in real time. Whether you're debugging geometry, creating unique stylized effects, or highlighting vertex data for analysis, this tool gives you full control over how each vertex is displayed.

  • Works seamlessly with Built-in Render Pipeline and URP
  • GPU Instancing ensures smooth performance, even with high-density meshes
  • Per-vertex markers can be drawn as simple squares or custom textures with full alpha support
  • Marker size can be defined in screen-space pixels or as a relative screen ratio
  • Color modes: global base color or per-vertex color (supports vertex color data)
  • Ideal for data visualization: represent density, weighting factors, or scalar fields using mesh vertex data in 2D/3D scientific or mathematical applications
  • Optional Emissive Mode and Z-order skipping for further performance gains

Use Vertex Renderer for technical mesh inspection, scientific visualization, or creative real-time graphics where vertex-level precision matters.

  • Supports the following Unity versions:
    • Unity 2021
    • Unity 2022
    • Unity 6000+ (Unity 6.x).

From the publisher's Asset Store listing.

Technical details

  • Render Pipeline Support: Built-in, URP
  • Rendering Method: GPU Instancing
  • Marker Size:
    • Fixed screen-space pixel size
    • Relative to screen ratio
  • Marker Color:
    • Global base color
    • Vertex color if vertex data is available
  • Marker Texture:
    • Default: square shape
    • Custom texture with alpha transparency
  • Data Visualization Support:
    • Display density, weighting factors, or scalar values using vertex information
    • Suitable for mathematical, scientific, or engineering visualization
  • Performance Options:
    • Emissive rendering mode to avoid lighting cost
    • Disable Z-order sorting to improve speed
  • Optimization Notes:
    • Handles high-vertex-count meshes efficiently
    • Frame rate may drop if vertex count is extremely large (GPU bound)

Key Features

  • Render each vertex in 3D space - instantly and accurately
  • Dual pipeline support (Built-in + URP) out of the box
  • GPU Instancing for ultra-fast rendering
  • Flexible marker sizing: pixels or screen ratio
  • Custom textures with alpha transparency for marker shapes
  • Global color or per-vertex color support for unique visual effects
  • Display density, weight, or scalar data for scientific/mathematical visualization
  • Performance tuning options: emissive mode, skip Z-order sorting
  • Ideal for debugging, stylized visuals, or technical mesh analysis

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.61f1 Compatible Compatible Not listed

The demo scene included in the package is provided for the Built-in Render Pipeline only, but you can apply the Vertex Renderer component in URP as well without any changes.

As listed on the Asset Store.