"Perfect for debugging, stylized effects, and scientific visualization."
"Draw vertices in real time — with full color, texture, and GPU acceleration."
Vertex Renderer is a powerful component that visualizes every vertex of a mesh in real time. Whether you're debugging geometry, creating unique stylized effects, or highlighting vertex data for analysis, this tool gives you full control over how each vertex is displayed.
- Works seamlessly with Built-in Render Pipeline and URP
- GPU Instancing ensures smooth performance, even with high-density meshes
- Per-vertex markers can be drawn as simple squares or custom textures with full alpha support
- Marker size can be defined in screen-space pixels or as a relative screen ratio
- Color modes: global base color or per-vertex color (supports vertex color data)
- Ideal for data visualization: represent density, weighting factors, or scalar fields using mesh vertex data in 2D/3D scientific or mathematical applications
- Optional Emissive Mode and Z-order skipping for further performance gains
Use Vertex Renderer for technical mesh inspection, scientific visualization, or creative real-time graphics where vertex-level precision matters.
- Supports the following Unity versions:
- Unity 2021
- Unity 2022
- Unity 6000+ (Unity 6.x).