Action Timeline Designer View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.0 or later
Package size
902 KB
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36
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3
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Action Timeline Designer

by Obsessive Games (opens in new tab)

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Create and manage cutscene or event sequences visually with no coding. Chain actions like text display, waits, and enemy spawns using a simple timeline editor.

Price $24.99

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Price history

Last 6 months

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Price history for Action Timeline Designer, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Action Timeline Designer screenshot 1

Action Timeline Designer screenshot 1

About this asset

The Action Timeline Designer is a lightweight yet powerful tool for designing in-game sequences without writing a single line of code.

With a clean, intuitive timeline editor, you can chain together actions such as showing dialogue, waiting for a delay, spawning enemies, and more. Perfect for cutscenes, tutorials, scripted encounters, or any situation where events need to run in a specific order.

Save your sequences as reusable timeline assets, run them during gameplay with a simple TimelineRunner component, and even extend the system with your own custom actions using the provided modular architecture.

Whether you’re making a 2D RPG, a 3D adventure, or a narrative-driven game, this tool fits right into your workflow — no dependencies, minimal setup, and quick to learn.

Includes:

  • Visual editor window for creating timelines
  • Built-in actions for text display, waits, and prefab spawning
  • Example scene, sample timelines, and prefabs
  • Full source code for easy extension

From the publisher's Asset Store listing.

Technical details

  • Visual Timeline Editor

– Create, edit, reorder, and configure action sequences directly in the editor.

– Spawn Enemy

– Instantiate prefabs at defined positions

  • Built-in Actions:
    - Show Text – Display dialogue, UI messages, or debug logs
    - Wait – Pause execution for a set duration
  • Modular Architecture – Easily add your own custom actions by implementing IAction
  • Timeline Assets – Save and reuse cutscene sequences as ScriptableObjects
  • Runtime Execution – TimelineRunner MonoBehaviour executes sequences via coroutines
  • Custom Inspector Editors – Context-aware parameter fields for each action type
  • Sample Content – Example scene with demo cutscene, timelines, and prefabs
  • Lightweight – No external dependencies, works in 2D and 3D projects
  • Unity Compatibility – Tested on Unity 2020.3 LTS and above

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.