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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.0 or later
- Package size
- 902 KB
- Files
- 36
- Favorites
- 3
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $17.49 on
Keywords
Action Timeline Designer
Create and manage cutscene or event sequences visually with no coding. Chain actions like text display, waits, and enemy spawns using a simple timeline editor.
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Price history
Last 6 months
USDAsset preview
1 / 3
Action Timeline Designer screenshot 1
About this asset
The Action Timeline Designer is a lightweight yet powerful tool for designing in-game sequences without writing a single line of code.
With a clean, intuitive timeline editor, you can chain together actions such as showing dialogue, waiting for a delay, spawning enemies, and more. Perfect for cutscenes, tutorials, scripted encounters, or any situation where events need to run in a specific order.
Save your sequences as reusable timeline assets, run them during gameplay with a simple TimelineRunner component, and even extend the system with your own custom actions using the provided modular architecture.
Whether you’re making a 2D RPG, a 3D adventure, or a narrative-driven game, this tool fits right into your workflow — no dependencies, minimal setup, and quick to learn.
Includes:
- Visual editor window for creating timelines
- Built-in actions for text display, waits, and prefab spawning
- Example scene, sample timelines, and prefabs
- Full source code for easy extension
From the publisher's Asset Store listing.
Technical details
- Visual Timeline Editor
– Create, edit, reorder, and configure action sequences directly in the editor.
– Spawn Enemy
– Instantiate prefabs at defined positions
- Built-in Actions:
- Show Text – Display dialogue, UI messages, or debug logs
- Wait – Pause execution for a set duration - Modular Architecture – Easily add your own custom actions by implementing IAction
- Timeline Assets – Save and reuse cutscene sequences as ScriptableObjects
- Runtime Execution – TimelineRunner MonoBehaviour executes sequences via coroutines
- Custom Inspector Editors – Context-aware parameter fields for each action type
- Sample Content – Example scene with demo cutscene, timelines, and prefabs
- Lightweight – No external dependencies, works in 2D and 3D projects
- Unity Compatibility – Tested on Unity 2020.3 LTS and above
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.0f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.