Randomized Dungeon Generator OFFICIAL SALE

ObsessiveTools: Randomized Dungeon Generator is a complete procedural level generation framework for Unity, designed to make building replayable dungeon maps effortless.


Whether you’re creating a roguelike, ARPG, or adventure game, this system generates unique floor plans every run using modular room, corridor, and feature prefabs. It populates them with enemies, loot, and objectives according to fully designer-friendly ScriptableObject dungeon profiles — no coding required.


Easily control the size, density, theme, and difficulty of your dungeons. Generate multi-floor layouts with staircases or portals, spawn loot and enemy encounters, and assign objectives such as “Defeat the Boss” or “Collect Relics”. With seed-based generation, you can either produce repeatable layouts for testing or embrace full randomness for ultimate replay value.


The system is integration-ready, working seamlessly with quest, loot, and combat frameworks, making it ideal for games that need fast, varied, and scalable procedural content.