Fatigue & Energy System OFFICIAL SALE

ObsessiveTools: Fatigue & Energy System is a complete stamina simulation framework for Unity. It tracks energy levels for NPCs and players, affecting how they perform tasks, respond to fatigue, and recover over time.


As characters work, travel, or fight, they naturally become tired — slowing down, failing tasks, or refusing to participate in certain activities. Recovery is handled through sleeping, resting areas, or consumables.


Everything is powered by a modular ScriptableObject setup, making it easy to define energy profiles, performance penalties, and fatigue thresholds.


This system is ideal for simulation games, RPGs, colony managers, and any gameplay loop where energy management deepens immersion. Fully compatible with schedule, AI, and task queue systems.