The Taxation & Upkeep System is a plug-and-play financial simulation tool designed for Unity developers creating RPGs, strategy, simulation, or management games. It enables dynamic tax collection and expense tracking across kingdoms, towns, or guilds — supporting a living economy that reacts to policy changes.
You can define progressive or flat tax brackets using ScriptableObjects, configure upkeep types (like wages, maintenance, or rent), and automatically process all financial transactions on a schedule. NPCs and shops respond to tax rates, opening the door for realistic economic gameplay where wealth and upkeep influence behavior, services, or population happiness.
Included UI prefabs make it easy to display ledgers, taxes collected, and running balance sheets — all extensible and integration-ready with existing economy or rental systems.