View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.0.28 or later
- Package size
- 886 KB
- Files
- 67
- Favorites
- 15
- Views in the past week
- 22
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $27.99 on
Keywords
- Search for Economy System
- Search for Tycoon Toolkit
- Search for Dynamic Market System
- Search for Dynamic Pricing
- Search for ScriptableObject Economy
- Search for Trade Routes
- Search for Supply and Demand
- Search for Survival Game Economy
- Search for Unity Vendor System
- Search for Price Fluctuation
- Search for Resource Economy
- Search for Economic Simulator
Living Economy System
A dynamic economy simulator for Unity that reacts to supply, demand, and player actions—perfect for shopkeepers, markets, and resource-based worlds.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 3
Living Economy System screenshot 1
About this asset
The Living Economy System is a plug-and-play economic simulation framework that brings your game world to life with reactive pricing, resource flow, and NPC trade behavior. Designed for RPGs, survival games, simulators, and tycoon-style experiences, it allows players and systems to shape the economy dynamically.
With a fully ScriptableObject-driven setup, you can define items, categories, supply/demand behavior, and vendor profiles without writing a single line of code. Prices adjust based on in-world conditions—like scarcity, bulk purchases, or destroyed goods—and stock levels evolve over time.
Support is built in for trade routes, player-driven manipulation, and time-based update cycles, all displayed via prefab-ready UI for seamless integration. Whether you're simulating a fantasy bazaar or a post-apocalyptic trading outpost, this system makes your in-game economy feel alive and intelligent.
From the publisher's Asset Store listing.
Technical details
- Dynamic economy system based on real-time supply and demand
- Prices automatically fluctuate based on scarcity or abundance
- ScriptableObject-based Resource Profiles (name, base price, production, consumption)
- VendorComponent.cs allows shops and NPCs to buy/sell defined resources
- Player influence support: modify demand, destroy stock, or hoard items
- Optional trade route simulation for NPC merchants moving goods
- Time-based refresh cycles (daily, weekly, etc.)
- Modular update system for pricing, stock, and economic trends
- UI prefab pack with price displays, stock levels, and market trend indicators
- 100% code-driven, extensible, and compatible with any Unity project
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.28f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.