Living Economy System View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.28 or later
Package size
886 KB
Files
67
Favorites
15
Views in the past week
22

Price tracking

Last checked
Tracked since
Lowest recorded
$27.99 on

Keywords

Living Economy System

by Obsessive Games (opens in new tab)

No ratings yet

A dynamic economy simulator for Unity that reacts to supply, demand, and player actions—perfect for shopkeepers, markets, and resource-based worlds.

Price $39.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Living Economy System, 6 months Current $39.99; lowest $39.99; highest $39.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

Living Economy System screenshot 1

Living Economy System screenshot 1

About this asset

The Living Economy System is a plug-and-play economic simulation framework that brings your game world to life with reactive pricing, resource flow, and NPC trade behavior. Designed for RPGs, survival games, simulators, and tycoon-style experiences, it allows players and systems to shape the economy dynamically.

With a fully ScriptableObject-driven setup, you can define items, categories, supply/demand behavior, and vendor profiles without writing a single line of code. Prices adjust based on in-world conditions—like scarcity, bulk purchases, or destroyed goods—and stock levels evolve over time.

Support is built in for trade routes, player-driven manipulation, and time-based update cycles, all displayed via prefab-ready UI for seamless integration. Whether you're simulating a fantasy bazaar or a post-apocalyptic trading outpost, this system makes your in-game economy feel alive and intelligent.

From the publisher's Asset Store listing.

Technical details

  • Dynamic economy system based on real-time supply and demand
  • Prices automatically fluctuate based on scarcity or abundance
  • ScriptableObject-based Resource Profiles (name, base price, production, consumption)
  • VendorComponent.cs allows shops and NPCs to buy/sell defined resources
  • Player influence support: modify demand, destroy stock, or hoard items
  • Optional trade route simulation for NPC merchants moving goods
  • Time-based refresh cycles (daily, weekly, etc.)
  • Modular update system for pricing, stock, and economic trends
  • UI prefab pack with price displays, stock levels, and market trend indicators
  • 100% code-driven, extensible, and compatible with any Unity project

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.28f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.