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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.1.13 or later
- Package size
- 793 KB
- Files
- 11
- Favorites
- 7
- Views in the past week
- 20
Price tracking
- Last checked
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- Lowest recorded
- $21.00 on
Keywords
EPS Racing AI (Realistic Car Controller integration)
EPS Racing AI is built for use with RCC and Dreamteck Splines. It delivers smart racing opponents perfect for combat racing, circuit or sprint races.
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Price history
Last 6 months
USDAsset preview
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EPS Racing AI (Realistic Car Controller integration) screenshot 1
About this asset
EPS Racing AI brings cutting-edge racing AI to your Unity project with seamless integration for the Realistic Car Controller (RCC) and Dreamteck Splines. Whether you're building a high-speed street race, intense combat driving game (supported in v2 coming soon), or film-style AI car sequences, this system gives you believable, reactive, and customizable opponents.
Key Features:
- Smart Racing Behavior – Predictive braking, look-ahead steering, and responsive acceleration.
- Collision Avoidance & Panic System – Detects and avoids obstacles or collisions dynamically.
- Grudge & Aggression System (v2 only) – AI remembers attacks and retaliates, creating emergent rivalries.
- NOS Behavior System – Includes bluffing, timing logic, and racing personality traits.
- Auto Reset & Recovery – Stuck or off-track cars reset and recover intelligently.
- Spline-Based Pathing – Supports complex and dynamic tracks with Dreamteck Splines.
- Modular & Extensible – Easily customize for other car controllers and use cases.
Whether you're crafting arcade-style gameplay or simulation-level realism, EPS Racing AI is designed for flexibility, control, and impressive results out of the box.
From the publisher's Asset Store listing.
Technical details
Requirements:
- Unity: 2021.3 or newer
- Realistic Car Controller (RCC): Tested with v4.4+ (Will work with preceding versions)
- Spline Tool: Dreamteck Splines (required for pathing)
Package Includes:
- Full source code with modular architecture
- Setup tools for Player and AI vehicles
- Drift grip tuner and brake zone system
- AI obstacle detection and spline follower logic
- Configurable ScriptableObjects for behaviors and brake zones
- Documentation for easy integration and setup
Key Components:
- SplineCarAI.cs: Main AI driving logic
- DriftGripScaler.cs: Adjusts grip dynamically based on speed
- AI_BrakeZone.cs: Area-based speed control for challenging sections
- Car Setup Tool: Editor utility to quickly configure cars
Compatibility:
- Written with modularity in mind—can be adapted to work with other car controllers by replacing the input logic in DriveLogic() and related methods.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.1.13f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.