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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.46 or later
- Package size
- 450 KB
- Files
- 50
- Favorites
- 2
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Voxel Dungeon Asset Pack
A small set of modular voxel models can be used to build basic dungeon layouts and prototypes.
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Price history
Last 6 months
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Voxel Dungeon Asset Pack screenshot 1
About this asset
A small set of modular voxel models can be used to build basic dungeon layouts and prototypes.
This pack contains the following models:
- 2x 'Flat' dungeon walls. Variations: One intact and one damaged.
- 3x '3D' (pretuding bricks) dungeon walls. Variations: Intact, damaged (with holes), damaged (with holes filled)
- 4x Floor Tiles. Variations: Intact, Intact 2, Cracked, Cracked-Hole
- 2x Bookshelf. Variations: Empty, Full
- 3x Candelabra. Variations: Full, just candles, just candelabra stand.
- 3x Chest. Variations: Whole, just the lid, just the body/base
- 2x Crate. Variations: Closed, open
- 1x Wall Flag.
- 1x Wall Lantern
- 1x Void Block. For creating tiled "fog of war" or "unreachable space"
Notes:
All objects that are usually vertical (walls, wall flags etc.) have horizontal Obj models, and thus, as prefabs, their models are rotated to the correct orientation and wrapped in an empty game object to ensure that when the prefab is placed, it is correctly aligned while at (0,0,0) rotation.
From the publisher's Asset Store listing.
Technical details
Number of textures:
1
Texture dimensions:
256x1 pixels
Number of meshes/prefabs:
22 Prefabs and 22 Obj files.
Rigging:
No
Types of materials and texture maps:
One URP material, but in theory, you could replace it with any material as long as the colour palette PNG texture is used as the base map.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.46f1 | Not listed | Compatible | Not listed | Compatible |
You should be able to switch out the URP shared material used for the assets with a material from any other pipeline, as long as said material can use the colour palette PNG for its colour values. (E.g. it's URP material uses the PNG as its Base Map).
As listed on the Asset Store.