Voxel Dungeon Asset Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.46 or later
Package size
450 KB
Files
50
Favorites
2
Views in the past week
7

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$4.99 on

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Voxel Dungeon Asset Pack

by KyanberuGames (opens in new tab)

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A small set of modular voxel models can be used to build basic dungeon layouts and prototypes.

Price $4.99

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Price history

Last 6 months

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Price history for Voxel Dungeon Asset Pack, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Voxel Dungeon Asset Pack screenshot 1

Voxel Dungeon Asset Pack screenshot 1

About this asset

A small set of modular voxel models can be used to build basic dungeon layouts and prototypes.

This pack contains the following models:

  • 2x 'Flat' dungeon walls. Variations: One intact and one damaged.
  • 3x '3D' (pretuding bricks) dungeon walls. Variations: Intact, damaged (with holes), damaged (with holes filled)
  • 4x Floor Tiles. Variations: Intact, Intact 2, Cracked, Cracked-Hole
  • 2x Bookshelf. Variations: Empty, Full
  • 3x Candelabra. Variations: Full, just candles, just candelabra stand.
  • 3x Chest. Variations: Whole, just the lid, just the body/base
  • 2x Crate. Variations: Closed, open
  • 1x Wall Flag.
  • 1x Wall Lantern
  • 1x Void Block. For creating tiled "fog of war" or "unreachable space"

Notes:

All objects that are usually vertical (walls, wall flags etc.) have horizontal Obj models, and thus, as prefabs, their models are rotated to the correct orientation and wrapped in an empty game object to ensure that when the prefab is placed, it is correctly aligned while at (0,0,0) rotation.

From the publisher's Asset Store listing.

Technical details

Number of textures:

1

Texture dimensions:

256x1 pixels

Number of meshes/prefabs:

22 Prefabs and 22 Obj files.

Rigging:

No

Types of materials and texture maps:

One URP material, but in theory, you could replace it with any material as long as the colour palette PNG texture is used as the base map.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.46f1 Not listed Compatible Not listed Compatible

You should be able to switch out the URP shared material used for the assets with a material from any other pipeline, as long as said material can use the colour palette PNG for its colour values. (E.g. it's URP material uses the PNG as its Base Map).

As listed on the Asset Store.