Text Physics OFFICIAL SALE

Bring your text to life! Text Physics is a powerful toolkit that adds fully dynamic 2D physics to any TextMeshPro object. Built on Unity’s robust 2D physics engine, it allows you to create stunning, interactive typography that shatters, bounces, deforms, and emits in seconds.

From one-click editor conversion to high-performance runtime spawning, Text Physics is the ultimate solution for kinetic typography, dynamic titles, and engaging gameplay mechanics.


Core Features

  • Native Unity Physics Integration: Works seamlessly with Unity's built-in 2D physics. All created objects are standard Rigidbody2Ds that interact with your existing environment.
  • One-Click Conversion: Instantly convert any TextMeshPro object into physics-enabled letters, words, or lines.
  • Softbody Physics (New): Go beyond rigid shapes! Transform text into squishy, deformable entities that bend and bounce using advanced mesh skinning and spring-joint rigs.
  • Particle Integration (New): Emit your font characters as high-performance particles using Unity’s Shuriken system for "fountain" or "explosion" text effects.
  • Powerful Runtime Spawning: Generate text on the fly with a real-time Typing Manager, a Batch Spawner for "raining words," or an Instant Spawner to fill any area.
  • Zero-Code Interactivity: Add Explosions, Vortexes, Draggable objects, and dynamic Wind with just a few clicks—no coding required.
  • Advanced Grouping & Composites: Group text into physical Words or Lines using high-performance Composite Colliders to make them behave as solid, breakable objects.
  • Precise 2D Colliders: Automatically generate accurate Polygon, Box, or Circle colliders with adjustable precision to balance performance and realism.

Advanced Capabilities

  • Dynamic Joint & Structure Creation: Use powerful joint builders to create chains, ropes, cloth-like structures, or stable, interconnected webs of text.
  • Deformable Mesh Skinning: Choose between "Fast" skinning for performance or "Smooth" weighted blending for high-quality softbody deformation.
  • Hierarchical Destruction: Create satisfying effects where lines break into words, and words shatter into letters on impact using runtime splitter components.
  • Automated Asset Pipeline: The asset handles font preparation, sprite atlas slicing, and material generation for you.
  • Full Source Code & 14 Demo Scenes: Includes complete commented C# code and a massive collection of scenes showcasing every feature from rigid bodies to softbodies.

Perfect For Creating:

  • Title screens with shattering, assembling, or squishy, bouncing letters.
  • Particle-based text effects for rewards, UI feedback, or environmental "word-rain."
  • Physics-based word puzzles and interactive educational games.
  • Interactive menus and UI that players can push, drag, and deform.
  • Kinetic typography that reacts to gameplay forces like wind and gravity.
  • Destructible signs and environments that break apart realistically.

For support, please check the detailed documentation or contact us via our support email.



This asset uses the Roboto Slab font under the Apache 2.0 license, and algorithms for Delaunay Triangulation, Minimum Spanning Tree, and Ramer-Douglas-Peucker polygon simplification under the MIT license. See the Third-Party Notices.txt file in the package for details.