BigWorldGPUBatchCull View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
6000.0.49 or later
Package size
420 KB
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BigWorldGPUBatchCull

by IGDMaster (opens in new tab)

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BigWorldGPUBatchCull is a professional AAA GPU instancing and culling solution designed for Unity6

Price $28.00

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Price history for BigWorldGPUBatchCull, 6 months Current $28.00; lowest $28.00; highest $28.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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BigWorldGPUBatchCull screenshot 1

BigWorldGPUBatchCull screenshot 1

About this asset

BigWorld GPU Batch Cull — Large-Scale Scene Instancing and Culling

A professional-grade rendering acceleration solution for Unity. Through intelligent grouping, GPU instancing, and multi-threaded culling, it significantly reduces draw calls and consistently improves frame rate. Easy to deploy, suitable for projects ranging from small scenes to open worlds with densely packed repetitive objects. Suitable for RTS/SLGs with 

large numbers of units

Open-world vegetation, cities, and environmental objects

City building and simulation

Racing tracks and crowds

Survival/sandbox games with massive objects

Core Features

Smart grouping: Automatic grouping by mesh/material, unified instance management

Multi-threaded culling: View frustum and distance culling based on the Job System

Dynamic instancing: Level of Detection (LOD) support, adaptive batch size, and low memory usage

Cross-platform optimization: 

Consistent performance across mobile, PC, and consoles

Memory-friendly: NativeArray management and automatic cleanup

Visual tools: In-editor batch management, statistics, and parameter tuning

Configuration-driven: JSON configuration and resource validation

You'll benefit: Significantly reduced draw calls, maintaining smooth operation with thousands to millions of instances

Minute-by-minute configuration instead of weeks of manual optimization

Real-time statistics and tuning controls for rapid bottleneck identification

Included Contents

Editor Tools and Runtime Controllers

Performance Monitoring and Visualization

Sample Configurations and Documentation

Transform your rendering performance today!

WebSite: https://kop098.github.io/igdmaster/

Discord: igdmaster

Technical Support: https://discord.gg/dzJzhaCeUg

From the publisher's Asset Store listing.

Technical details

This installation package contains a set of editor tool codes and a set of runtime component codes

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.49f1 Not listed Compatible Not listed

It is a clear division method for large-scale instantiation of many objects repeated in scene rendering. It consists of a set of C# runtime code components and a set of C# editor tools.

As listed on the Asset Store.