Ultimate Warfare - FPS Multiplayer Template OFFICIAL SALE

Ultimate Warfare includes infantry combat, vehicle warfare, objective-based gameplay, progression systems, bots(AI soldiers), deploy screens, customizable loadouts, extensive customization systems and more. The template provides a strong and scalable foundation to build FPS experiences.


🎮 First Person Soldier Controller

The template includes a first-person soldier controller.

Players control a full-body soldier character and engage in intense combat using firearms, gadgets, and vehicles, with responsive movement, aiming, and shooting mechanics.


🪖 Deploy System & Battlefield Overview

The Deploy Screen gives players a strategic overview of the battlefield.

Players can see:

  • Active objectives across the map
  • Which team controls each objective
  • Available spawn locations
  • The current frontline of the battle

Players can deploy at captured objectives or at their team's base.

At the base, players also gain access to the Vehicle Deploy Menu, allowing them to spawn available vehicles for combat.


🤖 AI Bots

The template includes advanced AI soldiers controlled by the server.

Bots behave like real players and can:

  • Use all weapons
  • Fire rocket launchers
  • Capture objectives
  • Drive vehicles
  • Operate tanks
  • Fly helicopters and jets

Bots appear in the scoreboard, kill feed, and gameplay systems, making battles feel active even with fewer real players.


🚗 Vehicle System (9 Vehicle Types)

The template includes 9 fully implemented vehicles used in modern warfare:

  • Main Battle Tank (2 seats)
  • Light Armored Vehicle – LAV (4 seats)
  • Anti-Aircraft Vehicle – AA (4 seats)
  • Ground Transport Vehicle (4 seats)
  • Attack Helicopter (2 seats – pilot & gunner)
  • Scout Helicopter (4 seats)
  • Transport Helicopter (4 seats)
  • Attack Jet (2 seats)
  • Stealth Jet (1 seat)

Vehicles support multi-seat gameplay, allowing multiple players or bots to operate driver and gunner positions simultaneously.


🔧 Vehicle Customization

Vehicles can be customized through the Vehicle Loadout Menu.

Players can configure:

  • Primary weapon
  • Secondary weapon
  • Countermeasures
  • Gunner weapon
  • Vehicle paint

When a player enters a vehicle, the selected configuration is automatically applied.

Additional vehicles can easily be added through the system.


🔫 Weapon Loadouts & Customization

Players can configure their equipment in the Weapon Menu.

Available loadout slots include:

  • Primary weapon
  • Secondary weapon
  • Gadget 1
  • Gadget 2
  • Gadget 3

Weapons support multiple attachment types:

  • Optics / sights
  • Muzzle attachments (e.g. suppressors)
  • Tactical attachments (laser modules)
  • Stabilization attachments (grips)
  • Weapon skins / paint

The weapon system is fully modular and allows new weapons and attachments to be added easily.


🏴 Objective Capture System

Each map contains multiple strategic objectives distributed across the battlefield.

At the start of a match all objectives are neutral, and teams must capture and defend them to gain control.


🎯 Ticket System & Match Flow

Each team starts with a number of tickets (default: 500).

Tickets are lost when:

  • A team member is killed
  • The enemy team controls more objectives

Teams controlling more objectives slowly drain tickets from their opponent.

The match ends when one team runs out of tickets.


💥 Advanced Weapon & Projectile System

Different weapons and vehicles use multiple projectile types, including:

  • Small caliber bullets
  • Large caliber shells (up to 120mm tank rounds)
  • 30mm helicopter cannons
  • Rocket systems with large explosion radius

Explosions can damage both soldiers and vehicles, creating intense battlefield combat.


🎯 Hit Markers & Kill Feedback

The template includes responsive combat feedback systems.

Players receive:

  • Hit markers when damaging enemies and vehicles
  • Kill markers when eliminating enemies or destroying vehicles

Each kill grants experience points (XP) to the player (default: 50 XP).


📈 Player Progression & Level System

Players earn XP through gameplay actions such as kills.

The progression system includes:

  • Player levels
  • XP tracking
  • Level-up notifications during gameplay
  • Player profile showing level and progress

This encourages long-term engagement and progression.


🖥️ Multiplayer Backend & Server Systems

The template includes a complete multiplayer backend infrastructure, consisting of:

  • Master Server
  • Game Servers
  • Player Save System

This system allows players to create accounts, join servers, and have their data stored securely.

The backend does not rely on third-party databases like MySQL, giving developers full control over their player data and infrastructure.


🩹 Downed & Revive System

Instead of dying instantly, soldiers can enter a downed state.

During this state, players can:

  • Call for help to extend survival time
  • Be revived by teammates using a defibrillator
  • Give up and return to the deploy screen

This system adds teamwork and tactical decision-making.


🧑 Soldier Selection

Players can choose their soldier in the Soldier Menu.

4 default soldiers are included.

Additional soldiers can easily be added.


🔧 Vehicle Repair System

Players can repair damaged vehicles using a repair tool / welding tool.

This allows vehicles to stay operational during combat and encourages teamwork between infantry and vehicle crews.


💣 Gadgets & Grenades

Players can equip gadgets as part of their loadout.

One available gadget type is grenades, which can be thrown to deal damage to infantry and lightly armored vehicles.


📊 Scoreboard System

The scoreboard displays all players and bots in the match, including:

  • Kills
  • Deaths
  • XP

This allows players to track performance during gameplay.


🗺️ Minimap

The template includes a fully functional minimap system that helps players stay aware of the battlefield at all times.

The minimap displays:

  • All objectives and their current capture status
  • Friendly teammates at all times
  • Enemy positions that are briefly revealed when they fire their weapons

When enemies shoot, their position temporarily appears as a red marker on the minimap, allowing players to react quickly and locate threats.