MultiTech Interactive Snow & Sand - Mesh Deformation View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2022.3.21 or later
Package size
146.0 MB
Files
99
Favorites
42
Views in the past week
35

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MultiTech Interactive Snow & Sand - Mesh Deformation

by MultiTech Studio (opens in new tab)

4.0 / 5 · 4 ratings

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MultiTech Interactive Snow is a Unity shader package for realistic, dynamic snow melting and regrowth with real-time footprints, multi-layer blending, and vertex displacement across all devices.

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Price history for MultiTech Interactive Snow & Sand - Mesh Deformation, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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MultiTech Interactive Snow & Sand - Mesh Deformation screenshot 1

MultiTech Interactive Snow & Sand - Mesh Deformation screenshot 1

About this asset

Document

MultiTech Interactive Snow is a cutting-edge Unity shader package crafted for the Built-in Render Pipeline that brings winter environments to life with highly realistic, interactive snow effects. This asset enables dynamic snow melting and regrowth in real time by using a unique DrawerRt masking system that responds to player footprints, vehicle tracks, and environmental changes.

The package includes three tailored shader variants targeting different platforms and performance tiers: a fully featured desktop shader with advanced edge smoothness and three-layer blending, a mobile-optimized shader balancing quality and performance, and an ultra-low-end shader built for maximum speed with minimal texture usage.

Developers can customize snow appearance through detailed textures, normals, height maps, and smoothness controls, while utilizing vertex displacement for realistic snow depth.

MultiTech Interactive Snow supports dynamic shadows, metal ball edge effects on desktop, and an efficient GPU instancing system to optimize performance across devices.

Easy to set up following clear step-by-step instructions, MultiTech Interactive Snow enhances immersion and storytelling in any Unity-based winter scene, whether for games, simulations, or interactive experiences.

Key Features:

  • Real-time dynamic snow melting and regrowth using DrawerRt masking
  • Performance-scaled shaders for Desktop, Mobile, and Ultra-Low-End devices
  • Three-layer blending system (Base ground → Wet surface → Snow) on desktop and mobile; two-layer on ultra-low-end
  • Vertex displacement for realistic snow thickness and contours
  • Customizable textures: albedo, normals, smoothness, ambient occlusion, height maps
  • Advanced metal ball edge smoothness effects for realistic melt transitions (Desktop only)
  • Optimized for Unity Built-in Render Pipeline (2019.4 LTS or higher)
  • Supports footprints, vehicle tracks, and environmental interactions
  • Efficient GPU instancing and optimized texture sampling
  • Includes integrated troubleshooting and performance tips for easy integration

From the publisher's Asset Store listing.

Technical details

  • Unity Version: 2019.4 LTS or higher
  • Render Pipeline: Built-in Render Pipeline
  • Shader Types:
    • MeltTheSnow_UltraLow (Ultra-low-end) - 3 texture samples, max performance
    • MeltTheSnow_HLSL (Desktop/High-end) - 12+ texture samples, advanced features
    • MeltTheSnow_Mobile (Mobile/Mid-range) - 7 texture samples, performance optimized
  • Platforms Supported: Windows, Mac, Linux, Android, iOS, WebGL
  • Graphics APIs: DirectX 11, OpenGL, Metal, Vulkan
  • DrawerRt Render Texture: ARGB32 or RGB24 format, bilinear filtering, clamp wrap mode
  • Shader Features: Basic lighting on ultra-low-end shader for performanceReal-time snow melting/regrowth via DrawerRt texture masking (white = melt, black = regrow, red pixels = no snow)
    Multi-layer blending with independent control per layer
    Vertex displacement controlled by height maps and gradients
    Metal ball edge smoothness gradient effects (Desktop only)
    Shadow artifact elimination through multiple smoothstep passes
  • Performance Tips: Use appropriate shader per hardware tier, optimize DrawerRt resolution (1024 desktop, 512/256 mobile), use simplified textures and slider-based smoothness on mobile

Asset Type: Shader, VFX

Rendering Pipeline:Unity Built-in Render Pipeline

Platforms:PC, Mac, Linux, Console, Mobile (optimized), WebGL

Texture Sizes:512x512, 1024x1024

Custom Shaders:Yes

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.21f1 Compatible Not listed Not listed

Works Only in Built-in RP.

As listed on the Asset Store.