Demonica Fantasy Women View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
705.6 MB
Files
80
Favorites
6
Views in the past week
3

Price tracking

Last checked
Tracked since
Lowest recorded
$25.00 on

Keywords

Demonica Fantasy Women

by IRON SPEAR (opens in new tab)

No ratings yet

Demonica is a game ready fantasy women that I made for Unreal Engine and Unity.

Price $50.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Demonica Fantasy Women, 6 months Current $50.00; lowest $50.00; highest $50.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 22

Demonica Fantasy Women screenshot 1

Demonica Fantasy Women screenshot 1

About this asset

|YOUTUBE|DISCORD|ARTSTATION|

Demonica is a game ready fantasy women that I made for Unreal Engine and Unity.

Youtube Video Presentation: https://youtu.be/vjM1N7F7wZc

✦ Key Features :

My unique design (sculpted in zbrush)

Modular (you can remove any part)

Beatutiful simulated tail and cloth

2 body mesh resolution (optimized + high quality)

Hair 4 LoD (Levels of detail)

Rigged to UE5 Mannequuin (works with all Animations on marketplace)

Gameplay Blueprint is included (you can play in editor in UE)

✦ Important

If you want feature like face ARKIT blendshapes, UE4 rig, lower hair polycount, contact me on discord or email.

If you want custom outfit you can contact me on discord.

Armor and cloth are very effort and time consuming to create and it is not core feature of my characters.

Renders made in Marmoset toolbag + raytracing(max quality), Screenshots in UE5 + Unity.

All images and videos were recorded using integrated gpu, sorry for poor quality.

Join my Discord server for more discussions.

✦ Technical Info

Body - 17,000 vertices 33,600 triangles

Hair - lod1 60.739 vertices 60.028 triangles (best quality)

       lod2 45.260 vertices 44.004 triangles

       lod3 30.598 vertices 29.336 triangles

       lod4 15.930 vertices 14.668 triangles

EyeLashes - 400 vertices 600 triangles

Horns - 814 vertices, 1.582 triangles

Tail - 589 vertices, 1,164 triangles

Bandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)

total - 81.708 vertices 100,943 triangles (with best hair)

9 Materials : 4 for body 1 Hair 1 Eye 1 Bandages 1 Horns-Tail 1 Eyelashes 

Body, Horns-tail, Eye:

4K textures : 4096x4096 px

 BaseColor, Normal DirectX, ORM

Hair:

4K textures : 4096x4096 px

Opacity, ID map, Root map, Depth

Bandages:

4K textures : 4096x4096 px

 BaseColor, Normal Directx, ORM for UE

AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity 

Eyes has metahumans mesh and uv so you can put you own eye shader and texture.

Rig - based on UE5 Quinn mannequin

Ue5 skeleton is clean, no bones are added or remuved.

Tail has it own skeleton for ragdoll simulation(must be attached to pelvis bone of ue skeleton)

The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.

✦ Tested with

Game Animation Sample

Standard 3rd person template animations

Echo Animations

✦ Unity Project and compability

Stil new to Unity and some features will be implemented in future.

Project build on Standart render pipeline.

Tail and cloth physics is not included for Unity, you should configure it as you would like.

No advanced shaders implemented but texture maps for shader graph are included.

Unity version 2021.3 + 

Suports SRP, URP, HDRP.

Hair, eyelashes and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.

All mannequin animations included.

Thanks!

From the publisher's Asset Store listing.

Technical details

3D

Number of textures 36

Texture dimensions 4096x4096

Polygon count of

Body - 17,000 vertices 33,600 triangles

Hair - lod1 60.739 vertices 60.028 triangles (best quality)

lod2 45.260 vertices 44.004 triangles

lod3 30.598 vertices 29.336 triangles

lod4 15.930 vertices 14.668 triangles

EyeLashes - 400 vertices 600 triangles

Horns - 814 vertices, 1.582 triangles

Tail - 589 vertices, 1,164 triangles

Bandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)

total - 81.708 vertices 100,943 triangles (with best hair)

Number of meshes/prefabs 9/2

Rigging: Yes

Animation count7

UV mapping: Yes

LOD information (4 lods for hair)

Types of materials and texture maps (PBR)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.45f1 Compatible Compatible Compatible

As listed on the Asset Store.