If you’ve ever rewritten the same helpers, state logic or Inspector tools across projects, Magikus is built for you.
Magikus is a modular Unity toolkit designed to solve recurring problems, reduce repetitive glue code and make complex gameplay systems easier to manage, both in code and in the Inspector.
It’s a personal toolkit I’ve been building and refining over the years while working on real Unity projects, focused on practicality rather than bloated features or rigid workflows.
Magikus is split into focused modules:
Everything is source-included, highly customizable and designed to be used independently. You can grab only what you need, plug it into your project and start using it immediately whether you’re prototyping or maintaining a large production project.
Full documentation with examples is available at: