Magikus is a personal toolkit I’ve been building and refining over the years while working on Unity projects. It’s made to solve recurring problems, reduce repetitive code and make the editor a bit more friendly.
The toolkit is split into focused modules:
Everything is customizable, source-included and built to be practical (no bloated features or forced workflows). You can just grab what you need, plug it into your project, and start using it right away. If you’re prototyping or deep in a big game, Magikus can help you stay organized and save time.
Full documentation is available at: https://www.magikusstudios.com