Tboxfinn Smart Spawn System is a flexible and fully-featured spawn solution for Unity, designed to help both developers and designers easily implement intelligent enemy or object spawning logic — with zero need for custom scripting.
This system supports multiple spawn modes (time-based, area-triggered, wave, manual, conditional, event-driven), a variety of spawn patterns (random, circular, grid, formation), and includes a built-in object pooling system for optimized performance. It’s ideal for survival games, tower defense, roguelikes, or any game that requires dynamic and scalable spawning.
With a clean custom Inspector, real-time scene visualization, and runtime debugging tools, you can design and test spawns entirely within the editor.
Key Features:
✔ Multiple spawn modes – Time, wave, area, event, follow-target, and manual
✔ Spawn patterns – Random, circular, grid, predefined points, and formations
✔ Built-in pooling system – Automatic pool creation, expansion, and cleanup
✔ Adaptive difficulty – Adjust spawn behavior based on real-time game conditions
✔ Conditional rules – Customizable spawn logic based on game state
✔ Visual debugging – Scene gizmos for spawn zones and formations
✔ Easy to use – No code required, but fully extensible for advanced users
✔ Editor tools – Test spawns, clear enemies, visualize in real-time
Whether you’re building a bullet hell, dungeon crawler, or large-scale battle system, Tboxfinn Smart Spawn System provides a robust and customizable foundation to control how and when your enemies appear.