LoggerPro: Editor Diagnostics Toolkit OFFICIAL SALE

📢 LoggerPro — Structured Logging + Editor Diagnostics for Unity


LoggerPro replaces Unity’s default console with a powerful, category-based logging system and a modular diagnostics suite — built exclusively for Editor tool developers.

It’s fast, themeable, and loaded with tools to help you debug, inspect, and clean up complex Unity Editor workflows.


⚠️ This is not just a log viewer. It’s a diagnostics engine for Editor tooling — combining the capabilities of multiple specialist tools into one integrated workspace.


✅ Perfect For

  • Unity Editor tool and plugin developers
  • Asset publishers supporting users and feedback
  • Teams working on large editor codebases
  • Anyone frustrated by log spam, memory leaks, or repaint lag in the Unity Editor

💡 Key Features

🧩 Category-Based Logging

  • Filter logs by category (e.g. Importer, UI, Validator)
  • Toggle by log level: Info, Warning, Error, Debug, Success, Trace
  • Deduplicate repeated logs with count indicators
  • Rich log UI: foldouts, copy to clipboard, JSON export
  • Save/load category filter presets (with Undo/Trash)

🧪 Modular Diagnostics Suite (15+ Built-in Tools)

LoggerPro includes a full diagnostics panel — plug-and-play tools for real-time insights:

  • 🧠 Runtime Leak Scanner – find untracked textures, styles, and scriptables
  • 🔁 Static Field Audit – detect memory-holding static variables
  • 🎯 Update Hook Scanner – identify forgotten EditorApplication.update bindings
  • 🖼️ SceneView Repaint Scanner – find performance-heavy redraw triggers
  • 🧼 SetDirty Call Scanner – catch unsafe EditorUtility.SetDirty() usage
  • 🚨 Script Reload Estimator – estimate reload cost from static data/init
  • 💥 Serializable Violation Checker – detect [SerializeField] issues
  • 🧹 Project Cleaner – orphaned .meta files, empty folders, and cleanup
  • 🧭 Namespace Validator + Fixer – auto-suggest correct namespaces
  • 🧩 Define Symbol Scanner – find symbols used vs. defined
  • 📦 Big Asset Detector – flag oversized textures, models, audio, etc.
  • 📁 Folder Structure Validator – catch scripts outside their .asmdef
  • 🧮 Script Inheritance Viewer – visualize your class hierarchies
  • 🧠 Asmdef Graph Viewer – visualizes references + circular dependencies
  • 🧰 Refactor Tools Panel – move scripts into assemblies easily

Extensible: All tools follow an IDiagnosticTool interface — build and plug in your own.

📤 Full Export System

  • Export logs to TXT, JSON, or Markdown
  • Include Unity version, platform, and timestamp
  • Save/load session archives (.loggerproarchive)
  • Copy all logs to clipboard
  • Screenshots on error (auto or manual capture)

🎨 Themed Editor UI

  • Fully themed UI with dark/light mode support
  • Custom styles for all UI layers (buttons, headers, boxes, tabs)
  • Built-in themes: Pure Flat Noir, Retro Mac (or fallback to Unity defaults)
  • Switchable via preferences

🔁 LoggerPro Lite (Included Fallback)

  • Ship DevLog.Log() in your tools
  • If LoggerPro is present: full logging + diagnostics appear
  • If not: LoggerPro Lite provides a clean, structured, filterable fallback console
  • Zero setup for your users
  • Safe to include in any Unity Editor asset

🛠️ What's Included

  • Full C# source code (100% Editor-only)
  • Rich console window (Logs, Diagnostics, Settings tabs)
  • 15+ built-in diagnostic tools with categorized UI
  • LoggerProConfig and LoggerProSettings assets
  • DevLog bridge + LoggerPro Lite fallback
  • Export templates for Markdown, JSON, and Archive
  • Built-in ThemeSettings engine
  • Clean, modular folder structure (RevGaming/LoggerPro/)

🚫 Editor-Only — Not For Runtime

LoggerPro is Editor-only. It does not run in builds.
It’s built specifically for Unity developers creating tools, plugins, and editor extensions.


⚖️ LoggerPro Lite Redistribution Terms

LoggerPro Lite is included for fallback support and can be redistributed with your own Editor tools only if:

  • The folder is included unmodified (aside from namespace tweaks)
  • A license notice is preserved (LoggerProLite/LICENSE.txt)
  • You treat it as a third-party tool

Modified or stripped-down versions are not officially supported.

👨‍🔧 Built by Rev + Rab


LoggerPro was built to solve real frustrations:

  • Log spam
  • Editor memory leaks
  • Poor diagnostics for tool developers

Built by the creator of Snap Studio Pro, with zero third-party dependencies and full source access — so you’re never locked out.