Procedural Tree Builder View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.1.5 or later
Package size
153.7 MB
Files
144
Favorites
19
Views in the past week
15

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Procedural Tree Builder

by Smart Creator (opens in new tab)

1 rating, too few to average

  • Price drop

Procedural Tree Builder: procedurally create, customize, LOD‑ready 3D trees with trunks, branches, leaves, fruit/coconuts; bake meshes or prefabs; GPU‑instanced leaves; terrain‑paint‑ready.

Discount -70% Previous price $49.99 Price $14.99

Get 70% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Procedural Tree Builder, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 8

Procedural Tree Builder screenshot 1

Procedural Tree Builder screenshot 1

About this asset

Elevate your scenes with Procedural Tree Builder : a powerhouse Unity package that crafts photoreal or stylized trees on demand, in Editor or at runtime. Tweak trunk taper, bulges, grooves, and age‑gnarls; control recursive branching, fine‑twig attachments, and leaf clustering; scatter fruits or coconuts with natural randomness; and animate foliage with wind sway. GPU instancing and automatic LODGroups ensure peak performance across platforms. One‑click bake to prefabs or terrain‑paint meshes—perfect for AAA games, interactive environments, VR/AR, and any project seeking stunning, performant vegetation.

From the publisher's Asset Store listing.

Technical details

Technical Details & Key Features

  • Adjustable taper, bulge, groove, and gnarl parametersProcedural GenerationFully algorithmic trunk, branches, fine twigs, and leaves
  • Expose 60+ parameters for real‑time customizationEditor & Runtime SupportRegenerate trees in the Unity Editor or on game start
  • Mesh combining for minimal draw callsHigh PerformanceGPU‑instanced foliage (up to 1023 instances per draw call)
    Automatic LODGroup creation with customizable screen‑size transitions
  • Fruit and coconut scattering tied to leaf clusters or trunkFoliage & FruitLeaf clustering along branches and crown scatter
    Wind‑driven sway via customizable amplitude, frequency, and phase
  • Per‑twig leaf attachment with bend, tilt, and random offsetFine Branch & Twig SystemOptional “fine branches” along primary limbs
    Controlled placement modes: clustered, even, or random
  • Prefab generator for rapid level design workflowsBake & Export ToolsOne‑click bake to prefab or stand‑alone mesh asset
    Terrain painting integration: combine all generated meshes for Unity’s Terrain system
  • Optimized for VR/AR, mobile, and desktopCross‑Platform ReadyCompatible with Built‑in RP, URP, and HDRP
    Supports GPU Instancing & SRP Batcher
  • Public API for runtime spawning, parameter blending, and procedural variationExtensible & ScriptableC# source included—feel free to extend or integrate into custom pipelines

UseProcedural Tree Builder to add realistic, high‑performance vegetation to any Unity project—whether for games, simulations, or architectural visualization.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.1.5f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.