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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.1.5 or later
- Package size
- 153.7 MB
- Files
- 144
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- 19
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- 15
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Keywords
Procedural Tree Builder
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Procedural Tree Builder: procedurally create, customize, LOD‑ready 3D trees with trunks, branches, leaves, fruit/coconuts; bake meshes or prefabs; GPU‑instanced leaves; terrain‑paint‑ready.
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Last 6 months
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Procedural Tree Builder screenshot 1
About this asset
Elevate your scenes with Procedural Tree Builder : a powerhouse Unity package that crafts photoreal or stylized trees on demand, in Editor or at runtime. Tweak trunk taper, bulges, grooves, and age‑gnarls; control recursive branching, fine‑twig attachments, and leaf clustering; scatter fruits or coconuts with natural randomness; and animate foliage with wind sway. GPU instancing and automatic LODGroups ensure peak performance across platforms. One‑click bake to prefabs or terrain‑paint meshes—perfect for AAA games, interactive environments, VR/AR, and any project seeking stunning, performant vegetation.
From the publisher's Asset Store listing.
Technical details
Technical Details & Key Features
- Adjustable taper, bulge, groove, and gnarl parametersProcedural GenerationFully algorithmic trunk, branches, fine twigs, and leaves
- Expose 60+ parameters for real‑time customizationEditor & Runtime SupportRegenerate trees in the Unity Editor or on game start
- Mesh combining for minimal draw callsHigh PerformanceGPU‑instanced foliage (up to 1023 instances per draw call)
Automatic LODGroup creation with customizable screen‑size transitions - Fruit and coconut scattering tied to leaf clusters or trunkFoliage & FruitLeaf clustering along branches and crown scatter
Wind‑driven sway via customizable amplitude, frequency, and phase - Per‑twig leaf attachment with bend, tilt, and random offsetFine Branch & Twig SystemOptional “fine branches” along primary limbs
Controlled placement modes: clustered, even, or random - Prefab generator for rapid level design workflowsBake & Export ToolsOne‑click bake to prefab or stand‑alone mesh asset
Terrain painting integration: combine all generated meshes for Unity’s Terrain system - Optimized for VR/AR, mobile, and desktopCross‑Platform ReadyCompatible with Built‑in RP, URP, and HDRP
Supports GPU Instancing & SRP Batcher - Public API for runtime spawning, parameter blending, and procedural variationExtensible & ScriptableC# source included—feel free to extend or integrate into custom pipelines
UseProcedural Tree Builder to add realistic, high‑performance vegetation to any Unity project—whether for games, simulations, or architectural visualization.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.1.5f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.