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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.40 or later
- Package size
- 9.8 MB
- Files
- 47
- Favorites
- 1
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- 5
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- $4.99 on
Keywords
Barnacles and Barrels
A modular barnacle trap and exploding barrel system for physics-based enemies, traps, and combat setups.
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Last 6 months
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Barnacles and Barrels screenshot 1
About this asset
*****MUST OWN PLAYMAKER. NOT INCLUDED.*****
GET IT HERE ON THE ASSET STORE.
Barnacles and Barrels is a modular trap system for Unity that combines physics driven tongue creatures with explosive barrels. Create dynamic enemy encounters, environmental hazards, or puzzle traps!
Inspired by the classic crowbar weilding game design, this package includes:
- A fully rigged barnacle tongue system using Rigidbody chains and Configurable Joints
- Editor tools to build custom tongues in seconds
- Bone syncing scripts for smooth mesh deformation
- A complete exploding barrel prefab with physics interactions and customizable visuals
- Global PlayMaker events for easy integration into your existing systems (e.g., HEALTH / SUBTRACT, BARNACLE / GRABBED)
- A playable demo scene to test the systems in action
Everything is fully customizable! Swap out the included placeholder assets for your own and replace any PlayMaker actions to match your input system.
Designed in Unity 2021.3.40f1 and powered by PlayMaker.
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From the publisher's Asset Store listing.
Technical details
*****MUST OWN PLAYMAKER. NOT INCLUDED.*****
GET IT HERE ON THE ASSET STORE.
- Modular barnacle trap system using Rigidbody physics and configurable joints
- Editor tool for auto-generating tongue segments
- Sync system for skinned mesh bones and physics chain
- Exploding barrel prefab with customizable visuals and parameters
- Global PlayMaker events for modular integration
- Sample scene with demo player and interactable objects
- Built with PlayMaker FSMs
- Easily replaceable character controller, inputs, and assets
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.40f1 | Compatible | Compatible | Compatible | Compatible |
The non-visual components of the asset (PlayMaker FSMs, prefab configurations, mesh-to-joint-syncing, etc) are agnostic to RP.
The visual placeholder assets would have to be manually converted from URP to other RPs.
As listed on the Asset Store.