Barnacles and Barrels View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.40 or later
Package size
9.8 MB
Files
47
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Barnacles and Barrels

by Stephen Scott Day (opens in new tab)

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A modular barnacle trap and exploding barrel system for physics-based enemies, traps, and combat setups.

Price $4.99

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Last 6 months

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Price history for Barnacles and Barrels, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Barnacles and Barrels screenshot 1

Barnacles and Barrels screenshot 1

About this asset

*****MUST OWN PLAYMAKER. NOT INCLUDED.*****

GET IT HERE ON THE ASSET STORE.

Barnacles and Barrels is a modular trap system for Unity that combines physics driven tongue creatures with explosive barrels. Create dynamic enemy encounters, environmental hazards, or puzzle traps!

Inspired by the classic crowbar weilding game design, this package includes:

  • A fully rigged barnacle tongue system using Rigidbody chains and Configurable Joints
  • Editor tools to build custom tongues in seconds
  • Bone syncing scripts for smooth mesh deformation
  • A complete exploding barrel prefab with physics interactions and customizable visuals
  • Global PlayMaker events for easy integration into your existing systems (e.g., HEALTH / SUBTRACT, BARNACLE / GRABBED)
  • A playable demo scene to test the systems in action

Everything is fully customizable! Swap out the included placeholder assets for your own and replace any PlayMaker actions to match your input system. 

Designed in Unity 2021.3.40f1 and powered by PlayMaker.

Support, feedback, and suggestions, join the Discord:

"Assets by SSD" 

https://discord.com/invite/xM9uUXUezK

From the publisher's Asset Store listing.

Technical details

*****MUST OWN PLAYMAKER. NOT INCLUDED.*****

GET IT HERE ON THE ASSET STORE.

  • Modular barnacle trap system using Rigidbody physics and configurable joints
  • Editor tool for auto-generating tongue segments
  • Sync system for skinned mesh bones and physics chain
  • Exploding barrel prefab with customizable visuals and parameters
  • Global PlayMaker events for modular integration
  • Sample scene with demo player and interactable objects
  • Built with PlayMaker FSMs
  • Easily replaceable character controller, inputs, and assets

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.40f1 Compatible Compatible Compatible Compatible

The non-visual components of the asset (PlayMaker FSMs, prefab configurations, mesh-to-joint-syncing, etc) are agnostic to RP. 

The visual placeholder assets would have to be manually converted from URP to other RPs. 

As listed on the Asset Store.