AssetTrace View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
6000.0.24 or later
Package size
114 KB
Files
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AssetTrace

by ZeroGravity Devs (opens in new tab)

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Track where assets are used in your Unity project with a clear, color-coded tree view. Supports scenes, prefabs, materials, and more — all inside the Editor.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for AssetTrace, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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AssetTrace screenshot 1

AssetTrace screenshot 1

About this asset

AssetTrace is the ultimate Unity Editor extension for tracking asset dependencies in your project.
Whether you're cleaning up unused assets or investigating complex prefab-scene-material links, AssetTrace helps you visualize exactly where your assets are used — fast, simple, and reliable.

🔍 Key Features:

  • 🌳 Visual Tree View: Shows up to 2 levels of asset usage as a dependency tree.
  • 🎨 Color-Coded Results: Instantly identify prefabs, scenes, materials, and more.
  • 🔍 Scene Usage Detection: Highlights if an asset is used in the currently open scene.
  • 🖱️ Interactive Navigation: Click to open any referenced asset in the Project or Hierarchy.
  • ⚙️ Supports All Common Assets: Prefabs, textures, animations, ScriptableObjects, audio, and more.
  • 🚫 No Runtime Code: 100% Editor-only – does not affect builds.

Perfect for large projects, cleanup tasks, and refactoring workflows.
Whether you're a solo dev or part of a studio, AssetTrace saves time, avoids broken references, and gives you clarity.

From the publisher's Asset Store listing.

Technical details

Requirements:
✔️ Unity 2019.4 LTS or later
✔️ Works with URP, HDRP, and Built-in RP
❌ Not for runtime use

Supported Asset Types:

  • Prefabs
  • Scenes
  • Materials
  • Textures
  • AudioClips
  • ScriptableObjects
  • AnimatorControllers
  • AnimationClips

Limitations:

  • Only finds serialized references using AssetDatabase.GetDependencies.
  • Does not support runtime references (e.g., Resources.Load, Addressables, or Asset Bundles).

Installation:

  • Import the AssetTrace folder.
  • Open via Tools > AssetTrace.

Editor-Only:

  • AssetTrace runs only inside the Unity Editor and does not affect your final builds.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.24f1 Compatible Compatible Compatible

As listed on the Asset Store.