UV Wireframe Shader

UV Wireframe Shader renders customizable gridline patterns over any mesh surface using UV coordinates - perfect for stylized wireframe looks without relying on actual mesh topology or geometry edges.


Unlike traditional wireframe shaders that highlight polygon boundaries, this shader generates clean rectangular grids based on the object's UV map. Adjust the number of divisions in the U and V directions to create grids, slice lines, or even full-surface overlays. Control line thickness, alpha-based colors, and background transparency with ease.


Whether you're prototyping, visualizing scientific data, or designing abstract visuals, this shader offers lightweight yet highly configurable wireframe-style rendering without the usual limitations.


Supports the following Unity versions:

  • Unity 2018
  • Unity 2019
  • Unity 2021
  • Unity 2022
  • Unity 6000+ (Unity 6.x).
  • In Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.