UV Wireframe Shader renders customizable gridline patterns over any mesh surface using UV coordinates - perfect for stylized wireframe looks without relying on actual mesh topology or geometry edges.
Unlike traditional wireframe shaders that highlight polygon boundaries, this shader generates clean rectangular grids based on the object's UV map. Adjust the number of divisions in the U and V directions to create grids, slice lines, or even full-surface overlays. Control line thickness, alpha-based colors, and background transparency with ease.
Whether you're prototyping, visualizing scientific data, or designing abstract visuals, this shader offers lightweight yet highly configurable wireframe-style rendering without the usual limitations.
Supports the following Unity versions: