Transform your workflow with the most intuitive collider generation tool for Unity. Say goodbye to manual collider setup and hello to instant, optimized collision detection for your entire project.
🚀 Why Choose Collider Pro?
Whether you're building a massive open world or a detailed architectural visualization, Collider Pro handles it all. Process hundreds of objects in seconds with our smart batch system. Perfect for level designers, environment artists, and anyone who values their time.
✨ Key Features:
- 5 Collider Types - Box, Sphere, Capsule, Cylinder, and Mesh colliders
- Batch Processing - Select multiple objects and generate colliders for all at once
- Smart Detection - Automatically calculates optimal collider bounds
- Modern UI - Clean, dark-themed interface built with UI Toolkit
- Real-time Statistics - See vertex and triangle counts before processing
- Undo/Redo Support - Full integration with Unity's undo system
- Margin Control - Add padding to colliders for perfect gameplay feel
- Child Support - Process entire hierarchies with one click
- Fit Modes - Choose between bounding box or minimal volume fitting
- Progress Tracking - Visual feedback for batch operations
💡 Perfect For:
- Level Design - Quickly add colliders to imported environments
- Prototyping - Test gameplay without manual collider setup
- Asset Preparation - Batch process models before release
- Architecture Visualization - Accurate collision for walkthrough scenes
- Mobile Optimization - Generate simplified colliders for better performance
🎮 How It Works:
- Select your GameObjects in the scene
- Click "Add Selected Objects" in Collider Pro
- Choose your collider type
- Hit "Generate Colliders" - Done!
🔧 Collider Types Explained:
- Box - Fast and efficient for architectural elements
- Sphere - Perfect for round objects and pickups
- Capsule - Ideal for character controllers
- Cylinder - Great for pillars and round structures
- Mesh - Exact collision matching for complex shapes
📊 Performance First:
Collider Pro is optimized for large scenes. Process hundreds of objects without freezing Unity. The tool uses efficient algorithms to calculate bounds and generate colliders with minimal overhead.
🎯 Save Hours of Work:
Stop wasting time manually adding colliders. What used to take hours now takes seconds. Focus on what matters - making great games.
📦 What's Included:
- Full source code (C#)
- Comprehensive documentation
- Example scenes
- Video tutorials (coming soon)
- Email support
- Regular updates
⚡ Requirements:
- Unity 2021.3 or higher
- UI Toolkit (included in Unity 2021.3+)
- Works with all render pipelines (Built-in, URP, HDRP)