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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.10 or later
- Package size
- 2.8 MB
- Files
- 123
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Keywords
Procedural Nature Generator - Trees, Biomes & Environment
Create low poly trees, forests, and full biomes with customizable rules, objects, and lighting. Generate unique environments in seconds with demo scenes included.
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Last 6 months
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Procedural Nature Generator - Trees, Biomes & Environment screenshot 1
About this asset
Procedural Nature Generator - is a procedural low-poly nature creation system for Unity.
It allows you to generate unique, animated trees and build full biomes using customizable rules, objects, and environment settings — both in the Editor and at runtime.
Whether you're creating a stylized forest, a dynamic world, or complete environments with multiple biome types, this tool gives you full control over vegetation, object distribution, and visual atmosphere.
Key Features:
- Fully procedural low-poly tree generation
- Custom branch and foliage prefab support
- Recursive growth with adjustable depth, scale, and randomness
- Foliage appears on terminal branches for more natural results
- Procedural branch animation (no bones or shaders)
- Full biome system with multiple biome types on one map
- Custom object spawning per biome (trees, rocks, plants, etc.)
- Biome-based lighting, fog, and camera settings
- Biome boundaries with editable areas in the scene
- Works with any surface (plane, mesh, or custom terrain)
- Lightweight and mobile-friendly
- Includes TreeSpawner for runtime placement
- Modular and easy to extend
Ideal For:
- Stylized or minimalist 3D games
- Procedural environments
- Open worlds with multiple biomes
- Mobile and VR projects
- Infinite world generation
- Runtime level decoration
Flexible Parameters:
- Tree depth and branching probability
- Branch rotation and scale randomness
- Foliage scale variation
- Animation speed and amplitude
- Biome object density and spacing
- Biome-specific visual settings
Workflow:
- Create prefabs for branches and foliage.
- Add the TreeGenerator component and configure tree settings.
- Set up BiomesManager and define biome rules and objects.
- Adjust boundaries and environment settings for each biome.
- Generate trees or full environments in seconds.
This tool is designed to stay simple and performant, while giving you enough flexibility to create diverse trees and complete biome-based environments.
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.10f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.