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Grab Master is a modular physics grab system with support for rotating, throwing, pressure plates, and socket puzzles. Fully compatible with both the old Input Manager and Unity’s New Input System. Plug & play ready.
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CORE FEATURES:
- Modular Physics-Based Grabbing
Pick up, drop, and carry rigidbodies with smooth, customizable control - Object Rotation & Zoom
Rotate held objects and zoom in/out for close-up inspection or puzzle use - Power-Based Throwing
Hold to charge throws and launch objects with force - Push Mechanic
Instantly force-push objects away with a simple key press (e.g., G) - Optional Grab Pivot
Use a custom pivot point to change how objects are held in-world - Smart Drop Handling
Objects auto-drop if they collide with walls or get too far from the player - Socket Puzzle System
Snap objects into sockets using ScriptableObjects to define valid pairings - Socket Ejector Component
Eject objects from sockets with optional random direction settings - Pressure Plate System
Trigger events based on object weight with custom movement and sounds - Impact Audio System
Real-time impact SFX based on collision force and layers, with pitch variation - Custom FPS Controller Included
Includes walking, running, crouching, jumping, and footstep audio - Full Input Support
Works with both the legacy Input Manager and Unity’s New Input System via modular handlers - SFX Ready
Built-in sound support for grabbing, dropping, throwing, rotating, and interacting - Plug & Play Modular Design
Component-based structure for easy customization, expansion, and reuse
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PIPELINE COMPABILITY:
**WORKS IN ALL VERSIONS OF UNITY
Note: Some materials may need updating using Window > Rendering > Render Pipeline Converter > Choose "Materials" > Initialize & Convert
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If you have any problems or have a question, don't hesitate to contact me via email